Game Development Community

First stab at Low Poly

by James Steinmetz · in Game Design and Creative Issues · 10/18/2006 (11:09 pm) · 3 replies

Http://www.jsteinmetz.com/contri/FirstModel.jpg
Tell me what you think.

Now I just need to learn how to bone and texture.

#1
10/20/2006 (3:02 am)
Thats not too bad for first low poly, generally I would have parts a bit more round where knife tool would help, but that all depends on the importance of the model and performance, with a good texture I can see it not making much differance either way.

Good job.
#2
10/20/2006 (3:28 am)
Looks great. I would add a few more polys around the front of the pelvis where the hip and pelvis meet.
#3
10/20/2006 (4:54 am)
The basic form and balance is great James. What is your polycount (in triangles)?

You are going to want to round the forms a bit as advised above, but it depends on how you feel about it and what your goals are.

Keep us posted on your progress because this is a great beginning :)

PS what tool are you using out of curiousity?