Info on WinCVS 2 setup?
by jydog · in Torque Game Engine Advanced · 10/17/2006 (11:21 am) · 4 replies
Is there an update anywhere on GG on how to set up WinCVS 2 for TAT work? It seams to be significantly different from 1.3.
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Randy
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Randy
#2
10/18/2006 (5:12 am)
All the info is the same, you just input it in a different way - I don't use WinCVS much but I had a play witht he latest version and got it working pretty easily.
#3
Using WinCVS version 2
Read the information on using WinCVS 1.3 substituting the following changes:
1. In Preferences, set a home directory to where you want your source code downloaded to.
2. Ignore the stuff about setting the cvsroot in preferences.
3. Hit Admin >> Login. This is the first place you use the cvsroot. Enter ":pserver:YourLoginName@cvs.garagegames.com:/cvs/tse"
4. Enter your password when prompted. Wait for the console at the bottom to say it exited normally with 0
5. Remote >> Checkout module. Module name on server is "tse". Enter the same CVSROOT down below.
6. Click OK, and you should get your code.
(These changes provided by Ryan Dey with 2.0.2.4 stuff by Jonathon Stevens thanks to Dave)
10/18/2006 (8:21 am)
From this page: http://tdn.garagegames.com/wiki/TSE/SetupUsing WinCVS version 2
Read the information on using WinCVS 1.3 substituting the following changes:
1. In Preferences, set a home directory to where you want your source code downloaded to.
2. Ignore the stuff about setting the cvsroot in preferences.
3. Hit Admin >> Login. This is the first place you use the cvsroot. Enter ":pserver:YourLoginName@cvs.garagegames.com:/cvs/tse"
4. Enter your password when prompted. Wait for the console at the bottom to say it exited normally with 0
5. Remote >> Checkout module. Module name on server is "tse". Enter the same CVSROOT down below.
6. Click OK, and you should get your code.
(These changes provided by Ryan Dey with 2.0.2.4 stuff by Jonathon Stevens thanks to Dave)
Associate David Montgomery-Blake
David MontgomeryBlake