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Difference between commercial and indie license?

by Toon · in General Discussion · 10/17/2006 (8:46 am) · 2 replies

What is the exact difference between a commercial and a indie license? for as wel torque shader and torque game engine?

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#1
10/17/2006 (9:16 am)
You have to make a game with the indie license. You can work in the simulation, walkthrough, or "serious games" field with the commercial license. If your company makes over $250,000 a year, you must purchase the commercial license. The license is quite clear.
#2
10/17/2006 (12:02 pm)
The only difference is in the EULA/license, the software itself is the same (we do not remove features for the indie version).

Take a look at the full EULA's for both indie and commercial, particularly the restrictions section:

Indie EULA
Quote:3. RESTRICTIONS.

The following restrictions apply to the use of this Engine:

(a) This license is granted to individuals only, and cannot be owned by corporate or business entities.

(b) Licensee may not use the Indie License if the annual revenue of the Company employing, partnering, or affiliated in any way with the Licensee is greater than $250,000 annually. Companies that grow to greater than $250,000 annually must upgrade to the Torque Commercial Product License for each seat of the Torque.

(c) Licensee may not: (i) create any derivative works of the Engine, including translations or localizations, other than the Games; (ii) reverse engineer, or otherwise attempt to derive the algorithms for the Engine (iii) redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to the Engine; or (iv) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine.

(d) Licensee may not distribute the source code or documentation to the engine in any manner, unless recipient also has a license to the Engine.

(e) Licensee may not release Products intended for operation on Game Console Systems including the Microsoft XBox, Sony Playstation 2, Nintendo GameCube, or their successors without first obtaining a separate Torque Game Engine Console License from GarageGames.

(f) Licensee may not be a government contractor, government entity, large corporation, or small company performing subcontract work for any of these entities without obtaining a Commercial License. Small companies cannot take royalty advances or development fees from large companies or corporate entities for Games using the Engine without first obtaining a Commercial License for all programmers.

Commercial EULA
Quote:3. RESTRICTIONS.

The following restrictions apply to the use of this Engine:

(a) Licensee may not: (i) create any derivative works of the Engine, including translations or localizations, other than the Products; (ii) reverse engineer, or otherwise attempt to derive the algorithms for the Engine (iii) redistribute, encumber, sell, rent, lease, sublicense, or otherwise transfer rights to the Engine; (iv) create a Product which is itself a game engine or game-making tool without the express written consent and permission of GarageGames; or (v) remove or alter any trademark, logo, copyright or other proprietary notices, legends, symbols or labels in the Engine.

(b) Licensee may not distribute the source code to the engine in any manner, unless recipient also has a license to the Engine.

(c) Licensee may not release Products intended for operation on Game Console Systems including the Microsoft XBox, Sony Playstation 2, Nintendo GameCube, or their successors without first obtaining a separate Torque Game Engine Console License from GarageGames.

The Indie EULA has these additional requirements for your game:

Quote:(b) Licensee agrees to display a full screen, unmodified Torque Game Engine logo for no less than four full seconds in the start up sequence of any game created and released with the Engine.

(c) Licensee agrees to include in the "About" box or in the credits screen: (i) a link to www.garagegames.com, and (ii) the wording "This game powered by the Torque Game Engine."

The commercial license need not display our startup screen or make reference to us in the credits/about screen.