Bump and normal maps
by Dave · in Torque Game Engine Advanced · 10/17/2006 (6:30 am) · 6 replies
Hi,
It seems to me that bump maps (greyscale) aren't supported in materials but normal maps are. That means the bumpTex param in a material is really a normalTex param. Is that correct or have I missed something? If there is a way of using plain old bumpmaps I'd love to know it.
Thanks,
Dave.
It seems to me that bump maps (greyscale) aren't supported in materials but normal maps are. That means the bumpTex param in a material is really a normalTex param. Is that correct or have I missed something? If there is a way of using plain old bumpmaps I'd love to know it.
Thanks,
Dave.
About the author
#2
BTW, the rendered model with normal map looks great in MAX but crap in game. As though the normal map is just sprayed on as a 2D texture. Any ideas on that?
Thanks,
Dave.
10/17/2006 (7:17 am)
Heh, thanks Stefan. After posting this I found the GIMP plugin to make normal maps from 2D art. That makes making *some* normal maps as easy as greyscale bump maps :-)BTW, the rendered model with normal map looks great in MAX but crap in game. As though the normal map is just sprayed on as a 2D texture. Any ideas on that?
Thanks,
Dave.
#3
10/17/2006 (7:23 am)
Aye, are you using the latest HEAD, or MS 3, 3.5 etc? I have not been able to get my normal maps working correctly in the latest version.
#4
10/17/2006 (7:30 am)
Yep, latest HEAD. That could be the prob then. Did you report it as a bug?
#6
10/17/2006 (7:48 am)
Aha! Thanks. Seems possible they might be related. I'll keep an eye on that thread and see how it pans out.
Torque Owner Stefan Lundmark
bumpTex could be normalTex, if you wish :)