Game Development Community

Bump and normal maps

by Dave · in Torque Game Engine Advanced · 10/17/2006 (6:30 am) · 6 replies

Hi,

It seems to me that bump maps (greyscale) aren't supported in materials but normal maps are. That means the bumpTex param in a material is really a normalTex param. Is that correct or have I missed something? If there is a way of using plain old bumpmaps I'd love to know it.

Thanks,

Dave.

#1
10/17/2006 (6:36 am)
TSE supports the use of bump maps trough normal maps, yes.
bumpTex could be normalTex, if you wish :)
#2
10/17/2006 (7:17 am)
Heh, thanks Stefan. After posting this I found the GIMP plugin to make normal maps from 2D art. That makes making *some* normal maps as easy as greyscale bump maps :-)

BTW, the rendered model with normal map looks great in MAX but crap in game. As though the normal map is just sprayed on as a 2D texture. Any ideas on that?

Thanks,

Dave.
#3
10/17/2006 (7:23 am)
Aye, are you using the latest HEAD, or MS 3, 3.5 etc? I have not been able to get my normal maps working correctly in the latest version.
#4
10/17/2006 (7:30 am)
Yep, latest HEAD. That could be the prob then. Did you report it as a bug?
#5
10/17/2006 (7:35 am)
Yup :) The believed it was my GPU having 64 megabytes of RAM, which is not the case. I think someone is taking a look. The thread can be found here. Could be related.
#6
10/17/2006 (7:48 am)
Aha! Thanks. Seems possible they might be related. I'll keep an eye on that thread and see how it pans out.