UV Texture Editor
by Greg Gardinier · in Artist Corner · 10/16/2006 (5:40 pm) · 3 replies
Sorry if this has been asnwered already. I have been using contructor mostly for brush modeling up until this point.
Just reacently I began texturing some of my models and I ran into one big road block. I couldn't figure out if how to manipulate how much a texture was tiling on a given object.
In fact I couldn't figure out to really manipulate the textures at all after an object had been created has been created. Is this functionality still missing from the BETA or am I just not looking hard enough?
If its not in yet that's fine. I can just take my brushes into hammer to wrap things up, but I would like to stay in Constructor if I could.
Thanks...
Just reacently I began texturing some of my models and I ran into one big road block. I couldn't figure out if how to manipulate how much a texture was tiling on a given object.
In fact I couldn't figure out to really manipulate the textures at all after an object had been created has been created. Is this functionality still missing from the BETA or am I just not looking hard enough?
If its not in yet that's fine. I can just take my brushes into hammer to wrap things up, but I would like to stay in Constructor if I could.
Thanks...
About the author
#2
*EDIT: Never mind I found it.
10/18/2006 (10:29 am)
Is there way to make it so a texture on a created brush doesn't stretch if resized? Maybe I'm missing something...*EDIT: Never mind I found it.
#3
02/02/2007 (7:09 am)
Marcus, can you explain what you did so the texture doesn't get stretched/shrunken when you resize a brush?
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