Game Development Community


#1
10/16/2006 (7:36 am)
Is the unicode patch for 98 installed? That's usually the problem.
#2
10/16/2006 (7:33 pm)
Where can I download the unicode patch?
#3
10/16/2006 (8:36 pm)
It pop up the message below.

i34.photobucket.com/albums/d107/KenShinVC/tgberr.jpg
#4
10/16/2006 (8:49 pm)
Search Microsoft. Even though Win98 support is completely and totally dead, they have old downloads up.
#6
10/17/2006 (8:11 pm)
The TGB die when going to the initialise common

here is the log.

//-------------------------- 10/17/2006 -- 22:50:48 -----
Processor Init:
AMD Athlon, ~1.15 Ghz
(timed at roughly 1.16 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script common/main.cs.
--------- Parsing Arguments ---------

--------- Initializing Common ---------
Loading compiled script common/preferences/defaultPrefs.cs.
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
#7
10/18/2006 (4:06 am)
One more thing

I have search for the TDN
and found the
tdn.garagegames.com/wiki/Torque/Code/MSLU

but it is for TGE. ( I think ). And the result is Die also.
#8
10/23/2006 (10:19 am)
I resolved this problem by removing the UNICODE preprocessor flag in the project file and recompiling the engine (v1.1.1).

@David: It's not a lack of realizing that this is an old OS. It's a commercial necessity (in my case, at least). Win98 is only dead when there are no more users out there, regardless of what Microsoft proclaims. They will soon start talking about how dead XP is because they want you to buy Vista. Many casual games publishers and portals want Win98 support because they want to maximize sales by scooping up that Win98 minority out there.. but users *are* out there. So some of us have to maintain compatibility with it.
#9
10/23/2006 (12:36 pm)
I can completely understand that. Unfortunately, a number of ISP's are dropping 9x because of security concerns (which makes perfect sense). Which doesn't matter if you sell CD's, but can be problematic if you work in a downloadable market. But it hasn't happened yet, regardless of Microsoft's marketing push. 9x lasted longer than they wanted it to because of the install base. But it is also rather actively being squashed since repairing an older machine has become as costly as purchasing a low-end Dell or HP that comes with XP. But they are out there, in higher numbers than Saturn of Jaguar homebrew developers/players. But supporting them is more and more difficult.
#10
10/25/2006 (2:41 pm)
I might add a point to Win98: Most users that are still using it, use it because their hardware is not on par with Windows XP ... and sadly I'm not sure if such systems meet the 3D requirement for a TGB game after all because they will have older Intel, S3 or SiS, which means the 3 types of GPU that will have medium to massive problems with TGB (they don't have OpenGL support or nearly full cpu side which is as worse at 1 Ghz) or 3D in general because they are 2D cards.

People with true 3D cards bought them for gaming and were forced to switch over long ago (or just had WinXP preinstalled) as more and more games depend on actual DX9c versions which haven't been available for Win98 for a quite long time now.
#11
10/26/2006 (2:46 am)
But I supposeed to use TGB to make 2D game only...........
#12
10/26/2006 (8:39 am)
TGB is not a 2D engine - it's a 3D engine flattened out to only 2 dimensions. You still must meet the requirements as listed here: www.garagegames.com/products/torque/tge/requirements/.