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How to mount a dts weapon to a dts object in TGB script.

by Matt James · in Torque Game Builder · 10/15/2006 (9:32 pm) · 1 replies

Anyone know how to get a weapon mounted to a dts object in TGB? There seems to be an overly simplistic subset of methods to control the dts objects, which I realize is somewhat understood by the TGB community. It's a requirement in the game I am prototyping that we have item management of weapons and armor that move with the model through all of it's animations. There is no way to do this in 2d, as you can imagine, whithout making the player model animations overly simplistic. That is why I need to use the dts objects to mount items to it. Any help would be great.

thanks guys!

#1
10/16/2006 (11:35 pm)
As has been mentioned in a couple of other threads just today, the only portion of 3D shapes that is ported to TGB is rendering.

Mounting of objects is handled by a completely different class within TGE, and is not part of the TGB hierarchy.