Game Development Community

GuiMLTextEditCtrl problems

by Jon Paynter · in Torque Game Engine · 10/14/2006 (3:30 pm) · 2 replies

Im looking for some kind of multi-line EDIT control that will allow the user to edit TML tags in 'raw' text format.

Seeing that GuiMLTextEditCtrl is the only multi-line edit control available I looked that over, but cant find any easy way to tell it not to process any tags.

anyone have a resource for something like this? or know if a good solution?

#1
10/14/2006 (5:43 pm)
I asked a very similar question just last week:
www.garagegames.com/mg/forums/result.thread.php?qt=51633.

i would recommend giving the source to GuiMLetc a look
and seeing if there's maybe some function like "processMetaTags()" which could be made conditional.
#2
10/14/2006 (11:55 pm)
I did take a look at the MLTextEdit control.. highly confusing with all the tag processing and what not.

I just need a multi-line text edit control that leaves its text contents unchanged.

I was hoping somebody had done something like this before.