Editor style of camera control
by Matt Johnson · in Torque Game Engine · 10/13/2006 (2:46 pm) · 2 replies
Hey all... I'm relatively new to the community/torque, so I apologize if the answer to this is obvious. I have been searching the forums the past couple of days trying to learn how to emulate the same camera control that the editor has in my game. Basically:
WASD basic control movement
Right-click and hold controls mouselook (pitch & yaw)
Cursor is always present (visible) // I figured this one out... but when I make it visible, the standard mouselook goes away.
This question has been posed a few times... but the only resolution I have seen has been resources for changing the engine source (which I have done and had some complications with). I will restate what others have in hopes of a "definitive" answer:
How do I emulate the Mission Editor camera controls in the game environment? If the editor can do it through script, should I have to manipulate the source? Any help would be greatly appreciated.
Matt
WASD basic control movement
Right-click and hold controls mouselook (pitch & yaw)
Cursor is always present (visible) // I figured this one out... but when I make it visible, the standard mouselook goes away.
This question has been posed a few times... but the only resolution I have seen has been resources for changing the engine source (which I have done and had some complications with). I will restate what others have in hopes of a "definitive" answer:
How do I emulate the Mission Editor camera controls in the game environment? If the editor can do it through script, should I have to manipulate the source? Any help would be greatly appreciated.
Matt
About the author
#2
Thanks for the post.
Matt
10/14/2006 (6:02 am)
I did implement that resource and compiled to test. The motion was very "jumpy" and didn't feel "smooth and controlled" like the functionality of the editor. I am still researching why that is so, but more for my understanding... I wanted to know why engine changes are required when the editor already has this exact functionality.Thanks for the post.
Matt
Torque Owner Shay Arnett