Compilers?
by Jeff Peck · in General Discussion · 05/15/2002 (7:52 am) · 11 replies
I'm considering purchasing Torque soon (probably a 90% chance of it) and was wondering what compilers and IDEs people reccommend... the only programming I've ever done has been for Tribes 1 and 2... so I have no idea about *other* programming... IE C++
Any hints/suggestions/tips/IDE reccommendations?
Thanks,
Jeff
Any hints/suggestions/tips/IDE reccommendations?
Thanks,
Jeff
#2
"Something for the Macintosh" is Metrowerks Codewarrior, which is cross platform for Mac and Windows. It has its advantages and disadvantages to VisC. I generally prefer it. Note that Codewarrior is also available in versions for Linux, Gamecube, and PS2, amongst others -- but you need to use a version of VisC for XBox. Not that Torque is on any of the consoles yet, but...
:)
d
05/16/2002 (8:00 pm)
Sheesh."Something for the Macintosh" is Metrowerks Codewarrior, which is cross platform for Mac and Windows. It has its advantages and disadvantages to VisC. I generally prefer it. Note that Codewarrior is also available in versions for Linux, Gamecube, and PS2, amongst others -- but you need to use a version of VisC for XBox. Not that Torque is on any of the consoles yet, but...
:)
d
#3
03/21/2003 (8:07 pm)
#4
03/21/2003 (8:09 pm)
So being Capitalists makes them Communists?
#5
@Jeff
This is from the SDK FAQ:
We currently support Visual C++, MinGW(free), CodeWarrior and GCC(free). To create 3D shapes for your projects you will need either 3DStudio MAX or Milkshape(shareware). Interior shapes can be created with Worldcraft(free) or QuArk(free).
Tribal IDE is good and JEdit for doing scripting. I'm guessing you are familiar with Tribal IDE because of your T2 experience. I believe the old link to the tibal ide is dead but I believe someone has mirrored it so I suggest searching the forums.
03/21/2003 (8:15 pm)
@ Dark go back here: http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=9913@Jeff
This is from the SDK FAQ:
We currently support Visual C++, MinGW(free), CodeWarrior and GCC(free). To create 3D shapes for your projects you will need either 3DStudio MAX or Milkshape(shareware). Interior shapes can be created with Worldcraft(free) or QuArk(free).
Tribal IDE is good and JEdit for doing scripting. I'm guessing you are familiar with Tribal IDE because of your T2 experience. I believe the old link to the tibal ide is dead but I believe someone has mirrored it so I suggest searching the forums.
#6
03/21/2003 (8:18 pm)
Just to remind everyone, this topic is almost a year old. Jeff is already an SDK owner (and has been for some time I believe). I am sure he has the answer to his questiion by now ;)
#7
03/22/2003 (9:35 am)
I thought his name was familiar. I didn't look at the year. :)
#8
03/25/2004 (3:10 pm)
That's okay, It helps me... Since I am still lookign for a compiler to work with the SDK..
#9
I would go with a visual C++ 6.0 if you can still find one. I have also had problems with getting Microsoft Visuall C++ .Net to load on my machine,so VC++ 6.0 seems to be the way to go.I wouldn't recommend MINGW because one of the tech shows on Tech TV said that when WIndows XP 64 comes out,you won't have access to th command prompt anymore and Mingw is strictly a command line compiler.
04/03/2004 (10:08 am)
Well compiler wise.I tried an introductory visual c++ 6.0 that came with a book only to have it compile and list a warning that .exe's made with the introductory copy cannot be distributed. Then I tried using MingW and can't get a blessed thing compiled with it regardless of a claim on these boards.I would go with a visual C++ 6.0 if you can still find one. I have also had problems with getting Microsoft Visuall C++ .Net to load on my machine,so VC++ 6.0 seems to be the way to go.I wouldn't recommend MINGW because one of the tech shows on Tech TV said that when WIndows XP 64 comes out,you won't have access to th command prompt anymore and Mingw is strictly a command line compiler.
#10
04/03/2004 (2:45 pm)
All this information from 2002/2003 is extremely outdated and not valid anymore. And neither is Charles suggestions correct either, there is a cli access in Windows XP 64, don't believe everything you hear on TechTV lots of it is only partially correct, they are TV hosts first and computer people second in almost every case. Visual Studio .Net is the "recommended" compiler for Windows users, especially "newbie" programmers.
#11
04/28/2004 (4:36 am)
Jarrod. Thanks for the heads up on the cli access on XP 64. I think my next stop is to go out to find out why the .Net 1.1 update from windows website,which is what .Net Studio says it needs to run, won't load on my computer. As for MingW....well let's jst say I am going to just have to work with it some more to find out where I am going wrong if I am to master making any games ported to Linux. Once again. Thanks for the info Jarrod.
Torque Owner Jarrod Roberson
I use VS6 to do the compiles, I like to use Visual SlickEdit to actually edit the code, it blows the VS editor away.
I use Together Control Center for designing my new object models and understanding the exisiting code I just bought and generating documentation.