Grabbing the client
by Camel Taylor · in Torque Game Engine · 10/12/2006 (12:56 am) · 2 replies
I have never thought about this before and never have read anything on the subject, but how do I get the players handle? Does a function that exist that simply , returns the client handle. I figured the best way of proably doing this is by going throught the client some how, since the clilent points to player obj. However I can't figure out how to grab a handle out of the air. I need to figure this out so that I can simpley press a button have the function grab the player's handle.
Thank you for any help
P.S. I know that I could make a global variable that just keeps a copy of the player handle at creation of the player object, I just wanted to know if there are any ingame scripts that handle this sort of situation. I'm really trying to do everything in game script
Thank you for any help
P.S. I know that I could make a global variable that just keeps a copy of the player handle at creation of the player object, I just wanted to know if there are any ingame scripts that handle this sort of situation. I'm really trying to do everything in game script
#2
10/15/2006 (1:02 am)
I don't know what i was thinking, or rather I did know. I keep thinking of things from a single player perspective, and ignoring the whole client server set up. I should have just used commandtoclient and commandtoserver which i did; after all I am making a two player project. Everything works fine now thanks for the reply
Torque Owner Martin Schultz
Just as example - put into client/scripts/client.cs this function:
function testGetTheClient() { commandToServer('[b]TestGetClientPressingTheKey[/b]'); }Put in a key command in client/scripts/default.bind.cs like this:Then, in "server/scripts/commands.cs" put in this function:
function serverCmd[b]TestGetClientPressingTheKey[/b](%client) { echo("The id of the client that called this function here is: " @ %client); }So, if you start up your game and press ALT + g you should see in the console a line outputting the client's id. Is that what you wanted?
Note: This is all written out of the head and not tested. It should work if I didn't make a stupid typo somewhere... :-)
Martin