Simpleinventory system
by Camel Taylor · in Torque Game Engine · 10/12/2006 (12:46 am) · 3 replies
I have never thought about this before and never have read anything on the subject, but how do I get the players handle? Does a function that exist that simply , returns the client handle. I figured the best way of proably doing this is by going throught the %client some how, since the clilent points to player wich in turns points to myinventory. However I can't figure out how to grab a handle out of the air. I need to figure this out so that I can simpley press a button have the function grab the player's handle and use the item datablock to subtract the item and use it.
Thank you for any help
P.S. I know that I could make a global variable that just keeps a copy of the player handle at creation of the player object, I just wanted to know if there are any ingame scripts that handle this sort of situation. I'm really trying to do everything in game script
Thank you for any help
P.S. I know that I could make a global variable that just keeps a copy of the player handle at creation of the player object, I just wanted to know if there are any ingame scripts that handle this sort of situation. I'm really trying to do everything in game script
#2
10/12/2006 (12:02 pm)
Localclientconnection.player should work for single player. in script, the player object handle is just stored on the connection object when the player is first spawned. if you're making a multiplayer game and want to access some specific client who may or may not be running the server, youll have to use some logic to find it.
#3
10/15/2006 (1:01 am)
I don't know what i was thinking, or rather I did know. I keep thinking of things from a single player perspective, and ignoring the whole client server set up. I should have just used commandtoclient and commandtoserver which i did; after all I am making a two player project. Everything works fine now thanks for the reply
Torque Owner Paul /*Wedge*/ DElia