Game Development Community

GG Employee check my game for EULA compliance?

by Jeffrey T. Spicer · in Torque Game Builder · 10/11/2006 (9:25 pm) · 5 replies

Hi, I don't want to advertise my game to the whole internet until I'm sure it complies with the TGB EULA. Would someone be kind enough to play it for a minute or two? Tell me so, and I'll PM you the download site.

#1
10/12/2006 (5:22 am)
The best idea is to email them directly, thats likely to get a faster responce from the employees.
#2
10/12/2006 (12:05 pm)
The EULA is easy to explain without having to play your game. First, make sure you use the built-in packaging utility which streamlines your game for distribution and most importantly removes all script/source from the game you distribute. The only other considerations are to make sure you display a full screen Torque Game Builder logo in the start up sequence and include in the "About" box or in the credits screen: a link to www.garagegames.com and the wording "This game powered by Torque Game Builder."

The full EULA is worth reading over.
#3
10/12/2006 (12:46 pm)
@Joshua: Since TGB left EA, the no-script-source clause is actually gone from the TGB EULA.

@Jeffrey: On the plus side, GG EULAs are remarkably readable to NALs like me; try wading through it yourself, it's actually very easy.
If you have any clauses you'd like to bend [eg, having your own, re-done, gg logo that fits with the spirit of GG and your game but isn't specifically the official one], then try contacting GG. They're really pretty reasonable people :-)

Gary (-;
#4
10/12/2006 (3:41 pm)
Thanks, guys.
#5
10/12/2006 (7:07 pm)
Thanks Gary, I must have missed that :) You'd probably want to remove your scripts if you're distributing your game anyway, of course.