Game Development Community

Are these collision meshes proper?

by Jari · in Artist Corner · 10/11/2006 (8:12 pm) · 2 replies

Hi,
I have been trying to use more than just one collision mesh but every time the shape has some points where player gets stuck.
Here is a screen shot of one model and its collision meshes:

img82.imageshack.us/img82/427/colproboy0.th.jpg

You can slide along the back wall/curtain but not along the sides.

So can any one at least say have I set the collision-x objects properly?

Thanks.

#1
10/14/2006 (8:30 pm)
I've come across the same problem - the very small collision boxes seem to be smaller than the steps the engine calculates on and they can then "get inside" the player's own collision box.

The work around I use is to gradually increase the collision box size until the player doens't get stuck.

BTW, don't forget that lots of little collision boxes will lag the engine pretty quickly - maybe in that model a combination of DIFs with DTS detail would be the best way to place it in engine?
#2
10/17/2006 (7:57 am)
Thanks Nigel,
I made the smaller collision box bigger but that did not solve the problem. Perhaps dif is the way but it's strange that this problem occurs only when using more than one collision mesh - I havent had any problems with small meshes if there is just one.