Game Development Community

Xeno Versus: Space Melee

by Chris Jorgensen · in Torque Game Builder · 10/10/2006 (8:41 am) · 64 replies

I'm going to post these screenshots in a blog entry, but I thought I'd put them in here first. These are a few screenshots taken last night from my game "Xeno Versus", which is a Star Control Melee / Space War clone that I've been working on for the past 7 months in my spare time.

Some of the visuals (the fog overlay, the particle effects) are temp placeholders, but I thought it'd be fun to share what I'm working on.

The game has three zoom levels. While the zoom (and camera position) are still being tweaked, the basic idea is that I want to keep all ships visible at all times without constant zooming.

Edit: Hmmm... these are slightly too wide for the forum. Dang. You'll have to scroll to see the sidebar I guess. :(

Zoom level 1:
www.xenoclone.com/images/xv_zoom1.jpg

Zoom level 2:
www.xenoclone.com/images/xv_zoom2.jpg

Zoom level 3:
www.xenoclone.com/images/xv_zoom3.jpg

Obviously my AI right now thinks hte most brilliant strategy is to just run into its target. ;) Anyway, lots of work to do. I suppose I'll update that blog in a minute. :)
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#61
01/05/2009 (11:47 am)
The goal is a public alpha sometime during the first half of this month. Vid below.


Hmm, someone will have to tell me how to get the embedded YouTube to work. In the meantime, the link is below:

www.youtube.com/watch?v=yLbVU-XIs-k
#62
01/05/2009 (4:31 pm)
Wow this is pretty cool, I mean it has been going on for two years this thread. Anyways nice game Chris, I read this whole thread (man that is a lot of posts), I like the artwork and the fact that you made the ships bigger. Also I would just like to state that you should have left in 4 player mode, it would be very fun to play with 3 other people in one game like this.

Anyways that's just my opinion, good game!

- Houssen
#63
01/08/2009 (2:19 pm)
@Houssen

Thanks! The reboot has gone super smooth. I just finished putting in a tutorial for each ship. That way you can gain a familiarity with each ship before ever having to jump into combat. (Click thumb for pic below.)

Tonight I'm hoping to wrap up controller / keyboard customization.

www.xenoclone.com/images/tutorial_thumb.jpg

There should be an alpha for people to download within a week or so from now. All features but not all content (ships, levels, story board, some art, some sounds). My intent is to setup a web form where people can submit their review and in exchange I'll give 'em a free game of choice from my site for their input. :)
#64
02/17/2009 (3:31 pm)
I just thought I'd post a reminder that an early alpha is up and publicly available here: xenoclone.com/project_xenoversus.html

Whilst I work on the mode7 kit, I'd love to collect feedback on this one.
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