Help me
by Michael S · in Torque Game Builder · 10/10/2006 (5:21 am) · 6 replies
How to set cursor speed so it won't move too fast
here is my current script
// my bee position = my mouse position but if i play the mouse move too fast
//and if you moving your mouse around the bee 's movement is shaking and not move smoothly
//can you help me to solve this problem
function SceneWindow2D::onMouseMove(%this, %mod, %worldPosition)
{
$nx=(getword(%worldPosition,0));
$ny=(getword(%worldPosition,1));
if (mybee.getflipx()==true && $nx>mybee.getpositionx())
{mybee.setflipx(false);}
else if (mybee.getflipx()==false && $nx
{mybee.setflipx(true);}
mybee.setPosition(%worldposition);
}
thanks a lot
here is my current script
// my bee position = my mouse position but if i play the mouse move too fast
//and if you moving your mouse around the bee 's movement is shaking and not move smoothly
//can you help me to solve this problem
function SceneWindow2D::onMouseMove(%this, %mod, %worldPosition)
{
$nx=(getword(%worldPosition,0));
$ny=(getword(%worldPosition,1));
if (mybee.getflipx()==true && $nx>mybee.getpositionx())
{mybee.setflipx(false);}
else if (mybee.getflipx()==false && $nx
mybee.setPosition(%worldposition);
}
thanks a lot
#2
edit: Emphasised my changes/additions
10/10/2006 (11:35 am)
A better option (imho) would be to move the bee to the cursor, rather than setPosition() it.function SceneWindow2D::onMouseMove(%this, %mod, %worldPosition)
{
$nx=(getword(%worldPosition,0));
$ny=(getword(%worldPosition,1));
[b][i]$beeDist = vectorDist($nx SPC $ny, mybee.getPosition); // get distance from bee to cursor[/i][/b]
if (mybee.getflipx()==true && $nx>mybee.getpositionx())
{mybee.setflipx(false);}
else if (mybee.getflipx()==false && $nx<mybee.getpositionx())
{mybee.setflipx(true);}
}
[b][i]function SceneWindow2D::onUpdateScene(%this)
{
// bee velocity will be a function of distance to cursor
// this provides free ease-in/ease-out
// placed in onUpdateScene so that velocity will update
// Alternately, place in a relatively short looping schedule
mybee.moveTo($nx SPC $ny, $beeDist);
}[/i][/b]edit: Emphasised my changes/additions
#3
In ..\client\scripts\default.bind.cs
find
...
function getMouseAdjustAmount(%val)
{
// based on a default camera fov of 90'
return(%val * ($cameraFov / 90) * 0.01);
}
...
To make the mouse less sensitive change the 0.01 to 0.008 or so.
but i don't found file default.bind.cs in my torquegamebuilder folder
where can i find that file ?
10/10/2006 (7:02 pm)
Hmm i found this quick answer in the last thread topic about "mouse way too sensitive"In ..\client\scripts\default.bind.cs
find
...
function getMouseAdjustAmount(%val)
{
// based on a default camera fov of 90'
return(%val * ($cameraFov / 90) * 0.01);
}
...
To make the mouse less sensitive change the 0.01 to 0.008 or so.
but i don't found file default.bind.cs in my torquegamebuilder folder
where can i find that file ?
#4
10/10/2006 (7:11 pm)
Michael, that refers to TGE, not TGB.
#5
but i still curious about
my previous post
In ..\client\scripts\default.bind.cs
find
...
function getMouseAdjustAmount(%val)
{
// based on a default camera fov of 90'
return(%val * ($cameraFov / 90) * 0.01);
}
...
To make the mouse less sensitive change the 0.01 to 0.008 or so.
i didn't found file named default.bind.cs
hehehehehhe
10/10/2006 (7:11 pm)
Wow thanks a lot teck lee tan . that's magic it really work.but i still curious about
my previous post
In ..\client\scripts\default.bind.cs
find
...
function getMouseAdjustAmount(%val)
{
// based on a default camera fov of 90'
return(%val * ($cameraFov / 90) * 0.01);
}
...
To make the mouse less sensitive change the 0.01 to 0.008 or so.
i didn't found file named default.bind.cs
hehehehehhe
#6
10/10/2006 (7:12 pm)
Upssss my mistake .thank you anyway
Torque Owner Don Schaper
XIX Software
It seems to me that the easiest solution to your problem would be to make mybee be the cursor. Something like this:
if(...) Canvas.setCursor("CursorMybeeNotflipped"); else(...) Canvas.setCursor("CursorMybeeFlipped"); //And then define custom Profiles new GuiCursor( CursorMybeeNotflipped ) { hotSpot = "1 1"; renderOffset = "0 0"; bitmapName = "~/data/images/GUI/MybeeNotflipped"; }; new GuiCursor( CursorMybeeFipped ) { hotSpot = "1 1"; renderOffset = "0 0"; bitmapName = "~/data/images/GUI/CursorMybeeFipped"; };Obviously, you don't get any animations or particle effects; but these could be triggered during the change of cursors.