Weapon Viewpoint
by Russell Snyder · in General Discussion · 10/09/2006 (5:12 pm) · 5 replies
I have been working on a magic staff type weapon. visualize a wooden stick with a large gemstone on top. I have setup my muzzlepoint (from front of gem), my ejectpoint (basically on top), and my mountpoint (just under the gem. I was hoping to get a 1st person view of the very top of the staff with the gem about midway up the screen, what I ended up with was just the staff, about the middle. too high to see the gem. When I tab to 3rd person view it looks great, right where i would expect it. Where is the viewpoint in 1st person if not the eye joint. the crossbow and other standard weapons look fine.
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#2
10/10/2006 (6:10 am)
What did you do to fix the issue? How did you offset it?
#3
Offset is set in the weapons datablock (ShapeBaseImageData) under eyeOffset.
For example, in the CrossbowImage datablock you will see eyeOffset = "0.1 0.4 -0.6";
10/12/2006 (7:43 pm)
Malcolm: Offset is set in the weapons datablock (ShapeBaseImageData) under eyeOffset.
For example, in the CrossbowImage datablock you will see eyeOffset = "0.1 0.4 -0.6";
#4
10/13/2006 (1:46 am)
Off course, Cheers Mal :)
#5
10/14/2006 (7:05 am)
One thing that I have noticed a lot with the Torque samples is that the offset in 1st person view always shows the gun out of wack or the line up is wrong. I've been looking at games like battle field 2 lately and that game seems to have the gun off to the right a little which looks better. Just a thought.
Torque Owner Russell Snyder