max2dtsExporter problem
by Tim Lei · in Torque Game Engine · 05/13/2002 (1:40 pm) · 8 replies
Hi everyone! I have a question regarding max2dtsExporter. I am a total newbie, and I tried to export a dog model, which consists a body, some toes, two horns, and a tail. I created a bounding box, renumbered the objects, click on embeded shape, then try to export the whole shape. I followed the max2dtsExporter tutorial on simple shape exporting. However, the problem is that the program is not responding after I clicked on "Whole Shape".
What could have caused this problem?
Thanks!
What could have caused this problem?
Thanks!
#2
05/13/2002 (9:51 pm)
No, no animation there yet. And it actually is not responding, as shown in task manager; is it taking too long or there is something wrong with it?
#3
05/13/2002 (10:43 pm)
Not enough information to tell. How many polygons? A model with a lagre number of polygons can take a LONG time to export. Are you getting a dump file when you try to export?
#4
06/01/2002 (7:32 pm)
I have the same problem. It just hangs. And I get a dump file.
#5
06/01/2002 (9:04 pm)
Look at the dump file and see where the export process is hanging. Usually you can track down the problem to a particular mesh in your scene.
#6
06/02/2002 (10:45 am)
I looked at it over a bunch of times. It looks like it just stops. It actually ends halfway between a word and never finishes the next one. I think it may be because I am trying to export on my P200.
#7
Since you have an old P200, give it ten or fifteen minutes and see if that makes a difference at all.
Logan
06/02/2002 (12:05 pm)
The DTS Export process can be slow at the best of times, perhaps you are stopping the export process prematurely (such as by hitting escape).Since you have an old P200, give it ten or fifteen minutes and see if that makes a difference at all.
Logan
#8
I never have had any problems with the exporting hanging indefinitely, but I have never tried it on anything slower than a 400 with 384MB of RAM.
Are you having problems with very simple shapes?
06/02/2002 (1:00 pm)
How much RAM do you have?I never have had any problems with the exporting hanging indefinitely, but I have never tried it on anything slower than a 400 with 384MB of RAM.
Are you having problems with very simple shapes?
Associate James Lupiani
Sickhead Games