Game Development Community

Custom skeleton

by Luke Smith · in Artist Corner · 10/05/2006 (7:54 pm) · 2 replies

Can I use my own custom skeleton rig or do I have to use the max biped style rig. If so do i need to specify bone names in any code and where. also when exporting I get an error saying no details found I didnt think i needed detail nodes as I am not using lod models. thanks for any help.

#1
10/08/2006 (6:04 pm)
First things first, what modelling app are you using?
#2
10/22/2006 (10:51 am)
To the extent of my knowledge, you can have custom bones, and I don't think they need any special names. Juts to be safe though, I would name them in the same way the biped bones are named, because that works (you can always try it bolth ways).

I also have a model with no LODs, for my first test model, but I still linked the bip01 to a detail1 dummy, and it seemed to work fine for me.