Game Development Community

Os X and Blender, important notes to newbies

by Stephan - viKKing - Bondier · in Artist Corner · 10/04/2006 (3:00 pm) · 3 replies

Well, this are very important notes for new users of Blender on Mac Os X.

1) I spent 3 days to understand why the DTS exporter was failing.
Blender -or the exporter- is very picky about its location. Use the main Application folder and nothing else.
I'm used to place programs in my own session Application folder (to avoid children to play with), but in the case of Blender it's a no go.

I'm posting the info here, just because I forgot I experienced the same problem in January -it was on a G4 processor Mac and I was more focused on Intel and Python compatibility this time. You can call me bummer this time. I deserve it.
Well, if I ever forgot again, I should find that post and use it as a reminder.

2) How to access the script folder.
Show invisible files with any script or program you know (example: onyx, change finder scripts, etc.)

Select the Blender.app, using contextual menu and select open package.
Navigate to Contents/MacOs/.blender/scripts and place Exporter scripts in here, OR, move the scripts folder out to the directory of Blender. If you do so, you will have to modify the default script directory in the blender config.
Once you have proceed with any of both steps above, close windows restore invisibility to the important files and launch blender.

2b) how to set up the default script folder in Blender.
Assuming your screen displays 2 main windows (top on with the "i" icon and the lower one with the 2 horizontal bars) set by default.
In the lower one, click on the 2 horizontal bar icon (buttons window) and list to the "i" (user preferences). You should then access the "file Paths" tab in which you will modify the default path of Python scripts.
Be sure to restore windows in their default mode before selecting the file/save default settings menu.

#1
10/04/2006 (3:27 pm)
Thought I'd add one here that was driving me mad - might save someone some pain/time...

Trying to set a background image does not work with Blender 2.4x on Mac OS X [at least it doesn't for me - haven't had anyone confirm it yet].

It works fine when using Blender 2.37a, but any version after that and it doesn't.

Mac OS X 10.4.7 on a PowerBook [ATI Mobility Radeon 9700] using Python 2.3.
#2
10/04/2006 (11:24 pm)
About 2: you don't need to touch the contents of the .app at all, it is much easier to create a new folder inside the Blender directory and asign it as default COMPLEMENTARY scripts folder in the same way you describe.

About the background image issue, I am ussing it with no problems at all... how are you trying to acomplish it? what kind of image are you trying with? Which problems are you gatting? Any message from Blender? Some more info would help us to help you.
#3
10/05/2006 (8:54 am)
@Gustavo

It was with a JPG - no messages - just nothing happened. As usual in these situations, I downloaded 2.42a and tried it again and it worked properly. I have upgraded to OS X 10.4.8 since I tried it last, so I'd like to think that fixed it rather than the alternative [I'm crazy - because I spent 3 hours with the problem].

Maybe someone with 10.4.7 on a PowerBook could try it?