Mass and Inertia Settings
by Jon Jorajuria · in Torque Game Builder · 10/04/2006 (2:10 pm) · 3 replies
I just ported a 2d game I was working on to 1.1.2...
This may be a dumb question, and yes I have searched the forums, where has the mass and inertia settings gone. The are no longer under the "Physics" rollout.
Thanks in advance.
This may be a dumb question, and yes I have searched the forums, where has the mass and inertia settings gone. The are no longer under the "Physics" rollout.
Thanks in advance.
About the author
#2
10/04/2006 (3:30 pm)
Yeah...I am doing it via datablock. So much for being lazy.
#3
Mass and Inertia for example are best left alone so that the engine can populate the data automatically, unless you have a strong understanding of how they are used in the engine, and what different settings can do to you.
10/04/2006 (4:09 pm)
For those that are wondering, the primary reason certain features are being moved back to script only is primarily to differentiate "levels of use" for what can be difficult systems to master.Mass and Inertia for example are best left alone so that the engine can populate the data automatically, unless you have a strong understanding of how they are used in the engine, and what different settings can do to you.
Torque Owner Paul /*Wedge*/ DElia