Game Development Community

Flying speed calculation

by Samuel Harper · in Torque Game Engine · 10/04/2006 (9:29 am) · 7 replies

I have a flying vehicle set up in my example game.

The flying works great - however, I'm not getting the speed out of it I want to

Does anyone know the calculation to speed up my vehicle?

Thanks!

#1
10/04/2006 (11:36 am)
Here's a little more information.

I'm using Bravetree's Warsparrow pack -

I have a fresh install of Torque - and integrated the files into starter.fps

I can get in the jet and fly around

However, the controls are very confusing and do not seem very reactive

Also - I don't seem to be able to gain much speed.

I've see a few things in the forums and resources that have engine code - but I have not seen anything that tells me how to increase my speed - and how to understand the controls.

Any help would be appreciated.

Thanks!
#2
10/04/2006 (11:48 am)
Take look at the starter.racing folder that what I used to get my game gone. I try dug up some details for you it has been while that I put it together.
#3
10/04/2006 (12:39 pm)
Thanks Michael
I'll check that out too.

I've seen some resources here that I'll try too - but I was hoping not to have to make any changes to the engine code if I can avoid it.

I'm hoping that these can just be the FlyingVehicle attributes that I can change.
#4
10/04/2006 (4:27 pm)
Does anyone have some good settings for the flyingvehicle datablock?
#5
10/04/2006 (5:04 pm)
Another question here - when the player gets mounted in the flying vehicle - does all the movement attributes come from that mounted vehicle - or do some still come through the players datablock?
#6
10/06/2006 (2:14 am)
Try looking at the warsparrows .cs file and see if you can find:

maxspeed = something

then change it to something higher
#7
10/06/2006 (8:04 am)
Thanks Saska
Yea - I've messed around with maxForwardSpeed, maxAutoSpeed, and a few others - and they're not giving me the desired effect.

I think I need to play around with them more - I had thought here was a simple variable to do speed - but I think it's more of a calculation for the speed - I think