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3D interstellar space game... trouble

by Culcomp · in Torque Game Engine · 10/04/2006 (9:22 am) · 1 replies

I want to make a FPS space game, flying ships, dodging asteroids, blowing up other ships in (large!) space battles. Has anyone done this in Torque yet? I would really appreciate any tips to get me started.

I've started hacking the TGE and find that everything is set up to make a FPS with terrain, avatars (people), guns, health packs, etc. I need to do things like simulate asteroid gravity and black-holes. I have gotten as far as turning off gravity, and making the ground and sky black... but I am having trouble getting my objects (Items or my own modified StaticShapes) to move.

Can this be done in TGE?

Thanks - Ben

#1
10/10/2006 (11:27 am)
Off the top of my head, here are some tips on game scope to get something running w/o major engine modifications:

* Keep gameplay combined to a small area (< 10km on each axis) to limit rounding error

* Use the simplest collision meshes possible if you use the vehicle classes

* You probably won't be able to go crazy realistic with speed or scale (i.e. capital ships) without doing some more extensive engine modifications