3D interstellar space game... trouble
by Culcomp · in Torque Game Engine · 10/04/2006 (9:22 am) · 1 replies
I want to make a FPS space game, flying ships, dodging asteroids, blowing up other ships in (large!) space battles. Has anyone done this in Torque yet? I would really appreciate any tips to get me started.
I've started hacking the TGE and find that everything is set up to make a FPS with terrain, avatars (people), guns, health packs, etc. I need to do things like simulate asteroid gravity and black-holes. I have gotten as far as turning off gravity, and making the ground and sky black... but I am having trouble getting my objects (Items or my own modified StaticShapes) to move.
Can this be done in TGE?
Thanks - Ben
I've started hacking the TGE and find that everything is set up to make a FPS with terrain, avatars (people), guns, health packs, etc. I need to do things like simulate asteroid gravity and black-holes. I have gotten as far as turning off gravity, and making the ground and sky black... but I am having trouble getting my objects (Items or my own modified StaticShapes) to move.
Can this be done in TGE?
Thanks - Ben
Associate James Lupiani
Sickhead Games
* Keep gameplay combined to a small area (< 10km on each axis) to limit rounding error
* Use the simplest collision meshes possible if you use the vehicle classes
* You probably won't be able to go crazy realistic with speed or scale (i.e. capital ships) without doing some more extensive engine modifications