Game Development Community

Windows build for Mac

by Jeffrey T. Spicer · in Torque Game Builder · 10/03/2006 (9:13 pm) · 2 replies

Thanks to the guys at GG for making 1.1.1. with Y-order drawing!

We're just about to release our first game. How do I make a Windows version of the game, using a Mac? I've followed the tutorial (and made a successful Mac build). But the Windows build doesn't run on any PC's. Is there more to it than just selecting "Windows" as the target platform? Do I need a programmer to add code or take code out or something? (what are universal binaries, if that's my problem) Do I need a separate compiler? I'm burning the Windows build to disk on OSX--could that be the problem?

#1
10/03/2006 (10:32 pm)
You need the Windows binary in order to make a Windows verision of your packaged game. Just download the Windows binary with your same license on a Windows machine and package your game just how you did on the Mac with Windows selected.
#2
10/03/2006 (11:54 pm)
Cool, you can do that?!! You guys rock. -J