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Dif into Maya

by Lane Myer · in Torque Game Engine · 10/03/2006 (5:01 pm) · 4 replies

I want to be able to use a .dif as a reference model in Maya. Is there any way convert a dif to a Maya readable format so that I can use it as reference when working in Maya?

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  • #1
    10/03/2006 (5:12 pm)
    Nope .....sorry for the short answer
    #2
    10/03/2006 (6:35 pm)
    Hmm.
    you could use one of those openGL geometry-capture apps,
    but that's pretty ugly.
    #3
    10/04/2006 (11:58 am)
    Have a look at this: www.garagegames.com/blogs/985/5909
    #4
    10/04/2006 (12:20 pm)
    Just get the export settings for a box, or slightly more complex object with simple reference points, that ends up as the size of your .dif when you import it into game. Then work around that object as your reference point for scale in game. I did the same thing the other way around, using a dummy block in the .dif creation program that was about the size of the player.

    Also when Constructor comes out, working your .difs around your .dts objects will become the optimal means, as you'll be able to place the .dts objects in the scene while working on the .dif.