Game Development Community

Better Splash in Water

by Harvey Greensall · in Torque Game Engine · 10/03/2006 (2:50 pm) · 4 replies

Hey Guys

Does anyone know if it's possible to go to town on the Splash Datablock ( the splash that is played when a projectile enters water )

I've not been able to get the CrossbowSplashMistEmitter to play for example...

I'd like to create a splash more like the kind you see in FarCry...ie. I'd leave the splash ring Torque currently renders, but also have the verticle spout of water you get when a bullet enters water...Does anyone know if this can be done or are there any known problems with trying to have an improved splash?

Thanks in advance for any help,

#1
10/03/2006 (3:26 pm)
Easy to do, fully possible, simply make nice particle and emitter datablocks.
#2
10/04/2006 (4:52 am)
Cheers Chris!

Have you seen this working yourself? I was trying all night last night to add anything else to the existing splash with no results at all. I do admit though, my understanding of datablocks is not brilliant...I'm an artist at heart. I'll have to get our code man on the case....unless of course someone can post an example...hint-hint...

I just need anything else happening on top of the splash as it stands, an explosion, puff of smoke,...anything. Then I can go to town making it look as it should...

Thanks again!
#3
10/04/2006 (12:00 pm)
The particle splash is broken in 1.4 by default. There is a quick one line fix in source for it (though I'm not sure if it was proper, it worked). I added that and a nice vertical water splash a long time ago. It looked nice.
#4
10/05/2006 (11:12 am)
Oooh, so it's not me going mad then? Cool! Any chance you or anyone else could let me know what I should do to get this working. I'd be so happy