OpenTNL question
by Andre Lind · in Torque Game Builder · 10/02/2006 (2:29 am) · 5 replies
Just a quick question...
Could opentnl be used with TGB instead of the code from TGE?
So I won't be forced to buy TGE just for the networking code...
Thx
Could opentnl be used with TGB instead of the code from TGE?
So I won't be forced to buy TGE just for the networking code...
Thx
#2
There is so much of people around here willing to pay just for this addon and it's really vital nowdays.
Is there any official Plan for a built-in functionnal real time networking system inside TGB for those who CAN'T use TGB with C++.
10/22/2006 (11:19 am)
Again and again i know...There is so much of people around here willing to pay just for this addon and it's really vital nowdays.
Is there any official Plan for a built-in functionnal real time networking system inside TGB for those who CAN'T use TGB with C++.
#3
Right now, the networking built into TGE is confusing. Seeing as you have stated numerous times you don't know C++ and you don't want to learn it - I seriously doubt you could comprehend the networking within TGE. It would take a long time to get something functional with it.
This is why they are working on it - trying to make it a lot simpler - and then they'll be giving it to us.
Do I agree with the fact this wasn't included as a standard feature? No, it was dumb not to inlcude it yet, it's the single most requested feature of all of TGB's life. But asking for it over and over isn't going to make anything better.
If you refuse to educate yourself and learn C++, then you are are the mercy of the almighty GG.
10/22/2006 (12:47 pm)
Yes Rivage - they have already said hundreds of times, Real Time Networking is going in.Right now, the networking built into TGE is confusing. Seeing as you have stated numerous times you don't know C++ and you don't want to learn it - I seriously doubt you could comprehend the networking within TGE. It would take a long time to get something functional with it.
This is why they are working on it - trying to make it a lot simpler - and then they'll be giving it to us.
Do I agree with the fact this wasn't included as a standard feature? No, it was dumb not to inlcude it yet, it's the single most requested feature of all of TGB's life. But asking for it over and over isn't going to make anything better.
If you refuse to educate yourself and learn C++, then you are are the mercy of the almighty GG.
#4
I don't know, maybe it's not our fault if topics come again and again ?
Have you already try the google search tool ? And as a web designer i found the community tools not handy at all ! Ergonomy in garagegames.com is a REAL mess.
They should inform us more clearly about all this cause i'm waiting since years now to correctly use TGB... It's the only tool i've buy and still didn't made anything good with. Kind of frustrating don't you think ?
Sorry if you find this irritating but i can't stand staying in this kind of situation.
10/22/2006 (2:56 pm)
The fact is, if i educate myself and learn C++ (what i've already try back in the year, but really found this boring for nowdays highlevel possibility) i would never buy TGB since there is other solution around this langage.I don't know, maybe it's not our fault if topics come again and again ?
Have you already try the google search tool ? And as a web designer i found the community tools not handy at all ! Ergonomy in garagegames.com is a REAL mess.
They should inform us more clearly about all this cause i'm waiting since years now to correctly use TGB... It's the only tool i've buy and still didn't made anything good with. Kind of frustrating don't you think ?
Sorry if you find this irritating but i can't stand staying in this kind of situation.
#5
10/22/2006 (5:31 pm)
You would have to purchase an indie license of TNL to integrate it into TGB. And you would have to navigate namespaces and beat your head against networking code that is rather complex to someone who does not know the language the code is in. You cannot use the free version as it is GPL'd and the license is incompatible regardless, anyway.
Torque 3D Owner Robert Blanchet Jr.
So it is not necessary to get/use OpenTNL to get networking working in TGB because those internals already exist. The problem, is getting the TGB objects hooked up and using those internals.