TorqueDemo_DEBUG performance issues
by Abdullah Bade · in Torque Game Engine · 10/01/2006 (5:58 pm) · 11 replies
I'm confuse because when i run torqueDemo the performance just fine,but when i compile and run torqueDemo_DEBUG.exe it using almost using all my cpu resources. Why is that happen?Are both that i ran using different set of engine, bcoz when i modify the engine, i cant see the result in example i use,starter.racing. Though i use the same stater.racing
About the author
#2
10/01/2006 (8:18 pm)
I'm quite new. What i dont understand,after i modify the engine and compile it. I run the game but result that i suppose to have like in the debug doesnt happen(i directly double click at starter.racing). I really appreciate if someone can explain this.
#3
10/01/2006 (8:22 pm)
Completely normal. I get 3X the frame rate in TSE vs TSE_debug.
#4
$defaultGame = "tutorial.base";
to
$defaultGame = "starter.racing";
?
See if that helps out any.
10/01/2006 (8:39 pm)
You need to click on the executable in the example directory. Also have you changed the line in main.cs from,$defaultGame = "tutorial.base";
to
$defaultGame = "starter.racing";
?
See if that helps out any.
#5
10/01/2006 (10:26 pm)
I did that already.the game run smoothly but changes i made inside the engine didnt show up. I compiled it using VC++6.0
#6
10/02/2006 (11:22 am)
Someone plz help
#7
10/02/2006 (11:28 am)
What kind of changes are you making in the engine? Code changes, script changes?
#8
10/02/2006 (11:43 am)
Actually its like this,if we change something inside the engine and compile it, is it supposely the changes reflecting to torqueDemo?
#9
10/02/2006 (11:46 am)
Code changes, cc files
#10
10/02/2006 (12:10 pm)
I found it,silly me coz i build torqueDemo_DEBUG.exe not torqueDemo. Thanx a lot cuz tryin to help me. Really love this community
#11
10/02/2006 (1:11 pm)
Glad it worked out for you.
Associate Tom Spilman
Sickhead Games