RTS Buildings renderImage
by Nathan Bowhay - ESAL · in Torque Game Engine · 09/30/2006 (2:13 pm) · 1 replies
How is the RTSBuilding being rendered?
I am guessing that it is inheriting everything from RTS unit. If that is the case then I should be able to open mCloakTexture and mCloakLevel to the console and be able to set them.
What I am trying to do is make a setOverrideTexture for RTSBuilding and it is not seeming to work.
Any help would be great. Even if it is just explaining how it is currently being rendered without having a renderImage or renderObject function.
I am guessing that it is inheriting everything from RTS unit. If that is the case then I should be able to open mCloakTexture and mCloakLevel to the console and be able to set them.
What I am trying to do is make a setOverrideTexture for RTSBuilding and it is not seeming to work.
Any help would be great. Even if it is just explaining how it is currently being rendered without having a renderImage or renderObject function.
Torque 3D Owner Stephen Zepp