Game Development Community

Auto-billboards go dark?

by Spencer Boomhower · in Game Design and Creative Issues · 09/29/2006 (7:47 pm) · 0 replies

DTS files can be exported so that they use automatically rendered billboard objects at low-detail LODs. It's really nice for shrubs and trees and such, but there's a couple of problems:

One is that the billboard doesn't scale to the size of the model instance, so if you've scaled your tree to 2, 2, 2, your billboard object will be half that size.

However, the problem I'm currently having is that the billboard renders darker than the model. I'm told this is a known bug, but I'm not sure what kind of bug. Exporter? Engine? I'd like to know who to complain to in order to get this fixed ;). Of course if there's a way that I can fix it myself, I'm all ears. Suggestions?

-Spencer