How do I get a Joystick working? Please help
by Dan T. · in Torque Game Builder · 09/29/2006 (4:10 pm) · 9 replies
Hello, All.
I've followed all the documentation trying desperately to get my joystick to work with Torque 2D but with no success. Here is my code...
new ActionMap (XboxPad);
enableJoystick();
enablemouse();
XboxPad.bind(joystick0, "button0", toggleU);
//XboxPad.bind(mouse0, "button0", toggleU);
//XboxPad.bind(keyboard, "u", toggleU);
XboxPad.push ();
I have three lines that I "//" in and out to test the functionality.
Keyboard works fine and calls the function.
Mouse and Joystick do nothing.
Any suggestions?
Does anyone know a really good tutorial?
Or perhaps have a code example?
Thanks,
Dan.
PS If anyone knows how to apply a rotational force (not velocity) that would be ahndy too, thanks!
I've followed all the documentation trying desperately to get my joystick to work with Torque 2D but with no success. Here is my code...
new ActionMap (XboxPad);
enableJoystick();
enablemouse();
XboxPad.bind(joystick0, "button0", toggleU);
//XboxPad.bind(mouse0, "button0", toggleU);
//XboxPad.bind(keyboard, "u", toggleU);
XboxPad.push ();
I have three lines that I "//" in and out to test the functionality.
Keyboard works fine and calls the function.
Mouse and Joystick do nothing.
Any suggestions?
Does anyone know a really good tutorial?
Or perhaps have a code example?
Thanks,
Dan.
PS If anyone knows how to apply a rotational force (not velocity) that would be ahndy too, thanks!
About the author
#2
I tried this last night and it works...
but only when I test the game in the editor!
When I compile my game an run it the controls don't respond.
Any more ideas?
Thanks again for your help.
Yours,
Dan.
10/02/2006 (12:08 am)
Thanks - that wsan't in the manual! :(I tried this last night and it works...
but only when I test the game in the editor!
When I compile my game an run it the controls don't respond.
Any more ideas?
Thanks again for your help.
Yours,
Dan.
#3
Not really sure why it wouldn't work on compile.
10/02/2006 (6:31 am)
Hmm, I haven't tried compiling before, to be honest. :\Not really sure why it wouldn't work on compile.
#4
10/12/2006 (8:22 am)
Dan, if you're still having trouble, I have a little sample project I built to figure out the basics of using an X-Box 360 joypad with TGB.
#5
thanks
10/23/2006 (12:42 pm)
I would like to see this example app as a game I am making would be killer to use the joypad.thanks
#6
GlobalActionMap.bindCmd(joystick, "up", "playermoveup", "");
GlobalActionMap.bindCmd(joystick, "down", "playermovedown", "");
GlobalActionMap.bindCmd(joystick, "left", "playermoveleft", "");
GlobalActionMap.bindCmd(joystick, "right", "playermoveright", "");
10/28/2006 (10:09 am)
I have a weird problem with my joystick where the buttons work but the directionals controls dont work ....have a sample any suggestions????GlobalActionMap.bindCmd(joystick, "up", "playermoveup", "");
GlobalActionMap.bindCmd(joystick, "down", "playermovedown", "");
GlobalActionMap.bindCmd(joystick, "left", "playermoveleft", "");
GlobalActionMap.bindCmd(joystick, "right", "playermoveright", "");
#7
For the dpad, you'll be using:
For the left analog stick you'll need to use bind instead of bindCmd:
If you want to use the right stick at some point, you'll be using rxaxis and ryaxis.
Also, zaxis would be used for the analog triggers.
10/28/2006 (10:45 am)
Which directional controls are you trying to use: the dpad, or the left analog stick? Both of these will use a different set of inputs.For the dpad, you'll be using:
down: [i]dpov[/i] up: [i]upov[/i] left: [i]lpov[/i] right: [i]rpov[/i]
For the left analog stick you'll need to use bind instead of bindCmd:
globalActionMap.bind(joystick, "xaxis", "playerMove"); //left stick x-axis
globalActionMap.bind(joystick, "yaxis", "playerMove"); //left stick y-axis
function playerMove(%val) { //%val is a float ranging from -1 to 1, corresponding to the position of the stick on the axis
[i]movement code[/i]
}If you want to use the right stick at some point, you'll be using rxaxis and ryaxis.
Also, zaxis would be used for the analog triggers.
#8
10/28/2006 (7:14 pm)
That was the trick.....Thank you much Teck :)
#9
12/06/2006 (7:10 pm)
Sorry that I wasn't able to reply to this, something came up and I haven't been on these forums for a while.
Torque Owner Teck Lee Tan
Naturally, the above is Windows only.