Game Development Community

Split Screen Support

by Chuck Walters · in Technical Issues · 09/28/2006 (4:26 pm) · 5 replies

Any sample code out there showing a split screen implementation using TGE? I would like to take the FPS.Starter and make it split screen.

#1
10/21/2006 (1:08 pm)
Holy crap with a computer!
Why would you do that.
#2
10/21/2006 (2:15 pm)
By split screen, do you mean with two or more players, with each controlling one half of the screen, like Halo? I have not heard of that being done; it would be a serious undertaking.
#3
11/10/2006 (11:12 am)
Why is that a "serious undertaking"? Our team is about to buy TGE, I don't like hearing that a simple thing is going to be hard within the engine. I'm very afraid that the Torque engine will not be as customizable as our previous engine that we built.

In our engine, I would set the viewport, render one scene, set the viewport, render the other scene. Why would this be difficult with Torque?
#4
11/10/2006 (12:58 pm)
It just takes a little bit of effort. Not quite the major undertaking that some make it out to be, it was at one time though. And it has been done before.
#5
11/10/2006 (1:08 pm)
Trivial no?
sounds like you take the play gui, change the dim and clone it to the other side.

I am pretty positive you would not have a problem implementing two play gui's.