Split Screen Support
by Chuck Walters · in Technical Issues · 09/28/2006 (4:26 pm) · 5 replies
Any sample code out there showing a split screen implementation using TGE? I would like to take the FPS.Starter and make it split screen.
About the author
#2
10/21/2006 (2:15 pm)
By split screen, do you mean with two or more players, with each controlling one half of the screen, like Halo? I have not heard of that being done; it would be a serious undertaking.
#3
In our engine, I would set the viewport, render one scene, set the viewport, render the other scene. Why would this be difficult with Torque?
11/10/2006 (11:12 am)
Why is that a "serious undertaking"? Our team is about to buy TGE, I don't like hearing that a simple thing is going to be hard within the engine. I'm very afraid that the Torque engine will not be as customizable as our previous engine that we built.In our engine, I would set the viewport, render one scene, set the viewport, render the other scene. Why would this be difficult with Torque?
#5
sounds like you take the play gui, change the dim and clone it to the other side.
I am pretty positive you would not have a problem implementing two play gui's.
11/10/2006 (1:08 pm)
Trivial no?sounds like you take the play gui, change the dim and clone it to the other side.
I am pretty positive you would not have a problem implementing two play gui's.
Big BLue
Why would you do that.