Game Development Community

Shape Objects" Not Rendering...

by Greg_ESAL · in RTS Starter Kit · 09/28/2006 (3:33 pm) · 3 replies

I am trying to create some animated props.

I know that in order to enable animation on any object in torque it has to be a "game object". So I gave my object a datablock and tried to load it up in torque to check it out.

I loaded up torque, saw it under shapes in the mission editor, and dropped it into the game, but the only thing that shows up is its yellow bounding box. The object itself is not being rendered.

I know this process works in the FPS starter kit, so has somthing been disabled/changed in the RTS pack?


Just to make sure it wasn't my datablock that was doing somthing wierd I loaded up the "weapon shape" (the crossbow) and it wouldn't show up either. The only evidence that it was there was a red dot and a yellow bounding box.

Any idea what's going on or how I can fix it?

Thanks - Greg

#1
09/28/2006 (4:22 pm)
What is your detail number? If number is 2 and below the object will not render.
#2
09/28/2006 (4:47 pm)
Detail numbers are 200 and 128 Plus I tried writing a script for several other objects such as the trees and building model that came with the rts pack. They wont render either.

Any art including art that I didn't create and came with the rts pack wont render.
#3
09/28/2006 (5:01 pm)
I just figured out that the objects WILL RENDER IF I SWITCH CAMERAS...

So this means that the objects are turned off in the default rts top down camera. I don't know how this was accomplished, but does anyone have any idea how I can fix it?


Thanks