Transparency on DIF models
by Andres Hernandez · in Torque Game Engine Advanced · 09/28/2006 (12:27 am) · 1 replies
I am trying to get transparent textures working on DIF models in TSE and I'm having some issues. This would be used for windows (somewhat translucent) and also for things like fences or bars which would have some opaque areas and others fully transparent. So far, I tried setting the "translucent = true" flag in the materials.cs but this makes the textures totally invisible. I am using a PNG texture with an alpha channel. Is there any special trick to make it work? Thanks in advance.
Torque Owner Shay Arnett