Game Development Community

ATI Radeon 8500 Crash

by AIDan · in Torque Game Engine · 05/11/2002 (5:09 am) · 8 replies

Hi

After a few seconds, the game crashes and the whole Windows, either.

Sometimes it takes longer to crash.
In DirectX mode, it seems to work a little bit longer.

Strange, in Debug mode, the fps is 1.
In Release mode it is 30 up to 120.

Does anyone know this problem and still trying to fix it?

greetings
Daniel

#1
05/11/2002 (9:23 am)
I can't help, but I do know that Tim Gift runs a Radeon 8500 card every day here at GG HQ, so I know everything runs on that card.

Jeff Tunnell GG
#2
05/11/2002 (10:22 am)
Again, not much help but I've used a machine for a while with one of these cards in it without a problem.

- Melv.
#3
05/11/2002 (11:18 am)
Ditto.. its not a torque issue afaik.

Phil.
#4
05/11/2002 (12:15 pm)
Maybe it is an incompatibility in my machine, maybe my mainboard.
Furthermore, I heard that ATI driver are not the best drivers and cause more often troubles than other ones.

greetings
Daniel
#5
01/11/2003 (9:36 am)
I'm getting the same problem after installing the latest drivers for my Radeon 64 DDR card. Bah!
#6
01/11/2003 (10:11 am)
..And it happens during the Realm Wars demo.

Is anything being done about this? Shouldn't someone be contacting ATI? ..will they even care?

Why would I develop a game that won't work on so many ATI cards?
..and developing a game will be impossible.
#7
01/11/2003 (10:58 am)
ah.. I guess it's not so bad. I downgraded the driver and everything is peachy.
#8
12/08/2004 (4:39 pm)
Could any Radeon 8500 stable users with TGE 1.3 let us know exactly which driver you are using that works for TGE (and obviously doesn't break anything else in a windows game box).

I have a content developer who is using the card, and no terrain is rendered (all black).

WinXP Pro no service packs installed (which I know is bad!)
ATI Radeon 8500 series
Driver Date : 8/25/04
Driver Version : 6.14.10.6476
Location : PCI bus 1, device 0, function 0


AMD Athlon XP 2200+
1.8 Ghz
512 MB Ram

They have the following in their console.log:

Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the D3D display device...
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 32 depth bits, 0 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: Microsoft Corp.
Renderer: Direct3D
Version: 1.1

OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 2)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_fog_coord
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
EXT_packed_pixels
ARB_texture_compression
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic
WGL_EXT_swap_control


Note the card profile selected--D3D appears to have been auto-selected for them, and the reason appears to be because of the many OpenGL disabled functions. I also noted that the driver appears to be one from Microsoft directly, not a proprietary ATI driver, so I wanted to get some information on where to get a known stable driver for him.

Thanks!