Game Development Community

Exporting a3DS Max 8 (Character Studio) BIP sequence as a DSQ

by Brendan Burns · in Artist Corner · 09/26/2006 (5:39 pm) · 0 replies

Hi All,

I've loaded in the default torque player into 3DS Max 8. I've imported a biped sequence, and the character animates accordingly.

I've exported the sequence (using the default DTS / DSQ exporter).

The directory that I'm exporting to contains the default player.cfg.

The exporter creates a DSQ file (about 3k in size, player_sneak.dsq).

I've updated the player.cs to include the new animation, including an alias.

I run torqueDemo -show, and the model loads, (although the mesh seems to be a little confused in some sequences), and my new sequence appears in the THREAD CONTROL dialog, however when I select it, it just plays the second last entry (the dance sequence).

I've zipped the relevant files, so if anyone has the time, I'd appreciate a pointer in the right direction.

Player Files in Zip Archive

Many thanks,
B.