Drawing Cylinders Problem
by PrvtHudson · in Torque Game Engine · 09/26/2006 (9:48 am) · 6 replies
Hi,
I am having a hard time "drawing" a cylinder. I have tried a .dts and a .dif.
I drop a .dts or .dif in my game. The problem is that the cylinder isn't drawn properly. Portions of it are not rendered, depending on where you view it from. Here is a pic of my .dts. I have to spin it along the z-axis to actually see the other side.
any direction would be appreciated.

TGE 1.4
Maya 7.01
3D World Studio
I am having a hard time "drawing" a cylinder. I have tried a .dts and a .dif.
I drop a .dts or .dif in my game. The problem is that the cylinder isn't drawn properly. Portions of it are not rendered, depending on where you view it from. Here is a pic of my .dts. I have to spin it along the z-axis to actually see the other side.
any direction would be appreciated.

TGE 1.4
Maya 7.01
3D World Studio
About the author
#2
09/26/2006 (10:02 am)
Thanx Eric. Nope, this a .dts cylinder with no ends and one texture.
#3
is there a way to draw both faces with that exporter?
I am sure there is.
for a cool looking cylinder you will need 2 anyhow.
polies have no thickness so one inside one outside then cap between the two walls.
so the inside one polies face in outside polies face out.
no more problem.
09/26/2006 (10:07 am)
So you are drawing only front facing faces.is there a way to draw both faces with that exporter?
I am sure there is.
for a cool looking cylinder you will need 2 anyhow.
polies have no thickness so one inside one outside then cap between the two walls.
so the inside one polies face in outside polies face out.
no more problem.
#5
hehe looks kinda like I textured those caps too :)
09/26/2006 (10:38 am)
Cool stuff, looks groovy.hehe looks kinda like I textured those caps too :)
#6
09/26/2006 (11:55 am)
Thanx badguy. Too much fun. And what self-respecting FPS wouldn't have man-eating, water turbines.
Torque 3D Owner Eric Forhan