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TankBuster nice demo but

by Firas · in Torque Game Builder · 09/26/2006 (2:35 am) · 13 replies

I have download TankBuster and I find it a nice demo to play with a nice graphics, cant wait to check it's framework and build my own custome game based on it :)

anyway I have notice a simple gameplay problem in this demo:

if you Continuously press the Right arraw key while playing the game there is no tank missile can arrive to you (collide with your plan).

it's like a gameplay bug, I'm wondering if it can be solved.

anyway very nice demo please publish the framework of it as soon as posible.

thanks in advance.

#1
09/26/2006 (3:01 am)
Heh, you're right, the tanks can't hit you if you always hold down the right arrow key, the tank doesn't fire untill it's on screen, and it either can't fire at a steep enough angle to hit you (as tanks shouldn't really be able to fire straight up, most of their turrently have a very limited angle of rotation around that axis) or the AI doesn't take into account the angle/speed/temporal ratios in order correctly lead it's shots.

It's definatly a gameplay/AI bug and quite fixable. My fix would be to add another kind of threat for the players that try to use such an exploit, say a slow moving airborn threat that would be almost impossible to avoid at that speed with such little time to react to it.
#2
09/26/2006 (3:21 am)
Any ETA for the framework release?
#3
09/26/2006 (3:21 am)
It's funny that you mention AI. The turrets on the tanks just rotate at a randomized speed between two given limits and they fire at a randomized time. ;)
#4
09/26/2006 (3:22 am)
By framework do you mean the TankBuster scripts and project files?
#5
09/26/2006 (3:23 am)
Thants right Cameron another threat or threats will help a lot to improve the gameplay of this demo.

did you see that a good graphics is making the game more interesting? I like the graphics a lot and I beleave that a good graphics make a good game.
#6
09/26/2006 (3:25 am)
Yes Thomas I mean TankBuster script and project files are you planing to release it soon??
#7
09/26/2006 (3:47 am)
I don't know offhand, but I can ask around for you. I didn't even know it hadn't been released (whence my question). Things kinda go out when they do. I know it's done, so it ought to be soon. I wish I had a more precise answer for you.
#8
09/26/2006 (6:59 am)
Please ask GG guys and replay ASAP

thanks
#9
09/26/2006 (7:11 am)
It was stated in the .plan that the script files would be released in the next TGB update.
#10
09/26/2006 (7:21 am)
I hope that next TGB update will be very soon, If the Demo is ready why should we wait until the next update maybe they can provide us with the project and scripts files now and it can be also there in the next TGB update.

:)
#11
09/27/2006 (8:36 am)
I could swear those tank shell were being aimed at me! In my defence, I've always been really bad at scrolling shooters.

Although, I'd still count that as a crude form of a rule base of AI. Just because there isn't any code that traces line of sight, cognative friend/foe or aiming abilty doesn't mean much in the limited scope of a side scrolling shooter. That single action at the very least implies that the tank knows there will be an enemy ahead of it and as such it randomly places obstacles in it's way.

I've even come across a nice "program your own robot" game done in flash where the main play mechanic was s based around layering simple rules like that.
#12
09/27/2006 (10:14 am)
"I'd still count that as a crude form of a rule base of AI."

I totally agree, I just thought it was funny that you gave me enough credit to think there was some kind of aiming. I thought to myself "man, I hope he's not dissapointed when the script is released!" ;)
#13
09/28/2006 (2:34 am)
Haha, if I was making something like that I'd pride myself on how such a simple solution worked to provide the right kind of challenge. As you can probably tell from my wordy posts, I have trouble when it comes to simplifying things.