Game Development Community

New user questions

by John Eric Domingo · in General Discussion · 09/25/2006 (10:23 pm) · 4 replies

Hi everyone, im new at using Torque... just like to ask a few questions...

the first one is: What are "bounds" for?

second is: Can i use polygons converted to mesh, spline converted to poly then to mesh? or i need to build it from Mesh only?

thats it for now. Thanks for helping guys.... Good day and GOD BLESS!!

#1
09/25/2006 (10:28 pm)
Question 1: Bounds defines the bounding box of your object. It is used by the engine for culling and other checks such as lighting.
#2
09/25/2006 (10:46 pm)
Thanks peter...
#3
09/26/2006 (6:22 pm)
Bounds are also taken into account when performing collision checks, on some objects
#4
09/26/2006 (8:04 pm)
If your secon question has to do with how to build things in a tool, then yes, you can build whatever you want. Then convert it to mesh before exporting (i e, apply the "editable mesh" modifier in 3dsmax).

If you want to animate things, you have to pay more attention, though, or animations will either not work, or use really humongous vertex snapshot animations.