More coldet questions.
by Michael Anderson · in Torque Game Engine · 09/25/2006 (10:45 am) · 2 replies
I have another question about ShapeBase::buildConvex: It looks like the collision detail bounding box that is used in the overlap test is not transformed by it's node matrix (nor is animate called), so for animated collision details the overlap test could be wrong.
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#2
09/25/2006 (12:37 pm)
S there a reason why ShapeBase::Convex uses the shape accelerator for support and getFeatures, but not getPolyList? Why not use the support and getFeatures methods of the shape instance rather then the shape accelerator? It also appears the ShapeBase::Convex getTransform, and getBoundingBox methods don't take into consideration the node transform associated with the collision detail either. Seems to me that this code works for most cases but is broken for the edge cases. Please correct me if I am wrong.
Torque Owner Michael Anderson