Environment Mapping Broken?
by Kevin Rogers · in Artist Corner · 09/24/2006 (3:42 pm) · 1 replies
Hey all,
I'm trying to get environment mapping to work for my vehicle. I believe I've done all the steps correctly to get it working, but for some reason, when I view my vehicle in-game, the reflectivity is 100% -- i.e. you can't even see the vehicle skin.
From the exporter manual:
Has anyone been able to get this working and if so, what is the trick to it?
Thanks in advance,
Kevin
I'm trying to get environment mapping to work for my vehicle. I believe I've done all the steps correctly to get it working, but for some reason, when I view my vehicle in-game, the reflectivity is 100% -- i.e. you can't even see the vehicle skin.
From the exporter manual:
Quote:Set the reflection to max ; reflection is turned onSo if I understand this correctly, the alpha channel of the specified texture (could be any texture, right?) should work like a mask, with the reflection only showing on certain areas of the model. But no matter what I do with the alpha channel of the texture, the reflectivity is always 100% over 100% of the model.
Reflectivity is based off of the alpha channel of texture
loaded into the environment map shader.
Has anyone been able to get this working and if so, what is the trick to it?
Thanks in advance,
Kevin
Torque 3D Owner Kevin Rogers
Anyone using gameSpace with Dark Industries' exporter at all? I've still been unable to resolve this -- any help would be greatly appreciated!