Game Development Community

Light masking in TGE?

by David Stewart · in Torque Game Engine · 09/23/2006 (9:32 pm) · 3 replies

Is light masking in TGE or going to be in there?
I noticed on another thread that light masking will be coming to TSE.

Just curious.

#1
09/25/2006 (12:47 pm)
Hi David,

Probably not, the feature was easily added to TSE because the dynamic lighting in TSE uses a unified system (all objects are rendered the same way), which allows changes to be made with just a few lines of code.

TGE renders DTS objects differently from interiors and the terrain, so adding the same changes into TGE would be difficult (specifically the changes to the DTS material system).
#2
09/25/2006 (12:59 pm)
Thanks for the info.
#3
10/03/2006 (7:22 am)
Yes thanks from me to--found your info to be a big help i see i need to go the way of the TSE