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Triggers not creating .dso file

by Jim Klein · in Technical Issues · 09/23/2006 (9:54 am) · 3 replies

I have done a search for this and have find little to nothing on this problem. I have created a trigger that simply makes a gui text ctrl visible and when you walk out of it, the text goes invisible. The first 3 triggers worked, but when I create a 4th one, Torque will not create a corresponding .dso file for the .cs trigger file and therefore it will not show up in the world editor creator. I also followed a tutorial to create a level exit trigger and now that will not show up either.

I ran both scripts through Torsion and there are no errors, it just seems that Torque won't accept it. Is there anything I can do to fix this? I doin't know what else to do.

#1
09/23/2006 (10:44 am)
Do you have a command in your game to exec the .cs file? If not, the game has no idea that the .cs file exists.
#2
09/23/2006 (11:01 am)
Yes of course
#3
09/23/2006 (11:02 am)
The programmer in the other group in my class said that he had problems with this and sometimes Torque just won't accept the trigger. So he said to just remake the trigger and it will eventually work. I've remade it numerous times, Torque still won't recognize it.