Game Development Community

What games on the games page are made with Torque? And how much?

by Wolf Dreamer · in Torque Game Engine · 09/21/2006 (10:30 am) · 48 replies

List of popular games they sell can be found by clicking here.

Were any of these games made entirely with Torque?

Can an entire game be made with the Torque engine, or does Torque just give you a headstart, you then having to do the rest yourself?

Tribal Trouble was made entirely in java, no Torque at all. What other games on that list have no Garage Games products used in their making?

Minions of Mirth is listed as the type of game one can make with the Torque gaming engine, but a lot of its coding was done with something else.

I'm just curious what was made with what.
#21
09/21/2006 (1:51 pm)
[shakes head] It just amazes me... [/shakes head]

TGE in itself is an awesome game engine. Try purchasing Unreal or something to that effect. The tool(s) are there. Work with what you've got and don't get so hung up with the technology. You will notice some of the most famous and popular games in the world were originally done on pen and paper. For example, tic-tac-toe, coin hockey (Canadian version) and etc. Point of fact, look at Flash. There are tons of Flash games out there and they are fun. No where near the technical gamut of TGE.

In the the case of game design and development, work on your ideas first and the underlying framework and story or strategy. A bad idea developed with the top-of-the-line game engine is a bad idea developed with the top-of-the-line game engine.

Ofcourse, an idea is not a game. But better it's an idea than to spend so much effort on a bad idea that is a game. Bad game, bad idea....is just er, well bad.

I guess ultimately, one would have to ask why are you into game development at all. Is it to make money? Fun and profit? Do you want to turn it into a career? Is it a hobby? Are you a nerd? just having fun? Really, whatever reason, if you think about it, TGE is a gift at $100. Just try making your own game engine!

My .02 cents...

...sip...
#22
09/21/2006 (3:33 pm)
Quote:you have RTS's that are like Command & Conquer, you have RTS that are like The Sims

Both of them need path finding and resource planning, though.
Does the RTS starter kit feature path finding and resource planning?

I find that, in general, the various code products don't have sufficient information available to make an informed buying decision (except for the TGE itself). A software map would be quite useful.

Anyway, Wolf seems to draw some conclusion between "built on the Torque development platform" and "possible to build entirely in TorqueScript." Those two statements are not equivalent. If you want to make and ship a kick-ass game that isn't just a knock-off of something that has been done before, you have to write at least some C++ code. This is true no matter what gaming engine you're using (Irrlicht, Nebula, Torque, C4, Id, Source, Unreal, ...)
#23
09/21/2006 (4:20 pm)
It's still in development but Dreamlords seems to be made with TSE. I have no clue of their development state though but this game was already mentionned in popular game news website.
Dreamlords Snapshot picture
#24
09/21/2006 (5:24 pm)
Quote:So many people like myself jumped to an incorrect assumption, not bothering to look around other pages on the site for any more information.

That is not Garage Games fault... it is yours for not researching. I played Tribes 2 for awhile that was built with this technology. I spent six months researching game engines before buying TGE. For what type of game I wanted to make and budget, TGE was the best investment. No... there is not a button to press to make your game. A lot of things you have to test out to see how it effects frame rates, just as with any other game engine. I discovered while I was testing my game, that my system ran the game at a lower rate than my teammates computer. There is lots of variables to consider... graphic cards, memory, game design, and LOD. You have to figure out what game audience you want to gear toward to.

Since you have only been a member for 15 days, I think you need to spend more time learning the engine and researching the questions you have. I have learned lots of stuff in this community. I first started here with no game development knowledge what so ever. You have to spend time learning and trying things out to really understand what TGE is capable of doing. As you learn more, you will answer some of your own questions.
#25
09/21/2006 (6:57 pm)
Quote:
six months researching game engines before buying TGE.
What? I don't believe you spend 6 months comparing engines.

Before making a purchase, I did spend a few days talking with others, here and elsewhere, getting my questions answered, and reading stuff on the website. Just not every single page. And since, as I have stated, most companies that sell game engines have a game page listing what games were made with their engine, I'm sure a significant percentage of people made the same mistake I did.

Anyway, this topic was started to check to see how many games listed there were made with Torque. And the answer was 11 of them, a helpful staffmember kindly informing me which 4 on the list were not.

---
The Torque demo does state clearly you can make an entire game with Torque script, and not have to use any C++ coding at all.
#26
09/21/2006 (7:53 pm)
Quote:What? I don't believe you spend 6 months comparing engines.
I spent longer than that and even beta tested 2.

Quote:The Torque demo does state clearly you can make an entire game with Torque script, and not have to use any C++ coding at all
That is true. It won't be easy, and it won't be fast, but you can do it.
#27
09/21/2006 (8:43 pm)
No offence Wolf but why are you even bothering, with an attitude like the one you are showing you clearly do not have what it takes to develop and complete a quality title.

If you are that concerned perhaps you should be taking it up through email to GG, on the other hand, you could be spending the time you are wasting making ridiculous threads and start 'making' your game.

You sound like a disgruntled person who wishes they could do something, but cant. Take a look at the number of diverse developers/projects here. Do you really think that would be possible if garagegames is trying to 'decieve' everyone... get a life.
#28
09/21/2006 (9:09 pm)
Quote:
What? I don't believe you spend 6 months comparing engines.

I researched for months as well back in 2002.

I looked over so many engines and experimented with quite a few before deciding on torque. How many game engines do you think there are? It takes time to sort thru the good, the bad, and the ugly.
#29
09/21/2006 (9:21 pm)
I took a few months in 2003/4. Great times, I've got 3 engines atm, AdventureMaker, Torque and Cipher, each with strengths and weaknesses suited to different projects, took a while to research them thouroghly.
#30
09/21/2006 (10:23 pm)
Quote:
AndrewOsborne
Member Posted: Sep 21, 2006 22:43
No offence Wolf but why are you even bothering, with an attitude like the one you are showing you clearly do not have what it takes to develop and complete a quality title.
I don't think someone's skill in developing a game has anything to do with their personality. The computer does work faster if you talk pretty to it.

Besides, I just posted a simple question, seeking information. Not sure why certain people keep getting so defensive.
#31
09/21/2006 (10:38 pm)
Wolf:

Honestly, people are getting defensive due to the general nature and tone of your posts and questions. You appear to be "demanding answers", and implying that "GarageGames is lying", and even admit to buying products based on false assumptions that weren't researched (things that had nothing to do with us), and then trying to blame GG for false advertising.

All of these things put people on the defensive--and I'd like to note that many of those feeling this way are simply community members, not staff.
#32
09/21/2006 (10:45 pm)
As a Community Member (I am definately not GG staff nor likely will ever be, of their calibur I am not), your posts are extremely accusative; they are as if you are on a crusade in attempt to prove something.

The fact that they are getting defensive may have something to do with the fact that your posts are of such an accusative tone; and I must say (and this is bordering on personal attack, but oh well), that if -you- cannot figure out how to make a game in Torque, that is your own fault, not GarageGames' or the Community's.
#33
09/21/2006 (10:56 pm)
As another member of the community I didn't take offense to your posts Wolf. I merely took it as someone asking a straight forward question who deserved a straight forward answer.

I find comments like this to be rude and unnecessary:

Quote:
if -you- cannot figure out how to make a game in Torque, that is your own fault, not GarageGames' or the Community's.

Quote:
No offence Wolf but why are you even bothering, with an attitude like the one you are showing you clearly do not have what it takes to develop and complete a quality title.

Quote:
[shakes head] It just amazes me... [/shakes head]

Anyhow, I bid you all a good day.

Tim.
#34
09/21/2006 (11:33 pm)
I wasn't trying to be rude, but from his comments it seemed as though he could not figure out how to write a game in Torque, and was blaming GarageGames, or trying to find a way to blame GG.
#35
09/21/2006 (11:34 pm)
Tim,

Good to hear you didn't take offense.

However...there are more diplomatic ways to ask a question without sounding accusatory. As you can see based on you taking the time out to cite the quotes, it certainly hit a negative vein in the group. It wasn't just one member, but several.

I don't believe that was by chance either, as the approach sounded hostile. Granted communicating on a forum will dole out its own miscommunication as our voices, gestures, and expressions are whittled down to ascii text. From my vantage point and many others, Wolf Dreamer sounded hostile. I would also add that Wolf Dreamer being a new member, I know coming out swinging like that can be seen as troll-like as well.

Anyway...Wolf Dreamer, welcome to GG. I am a newbie here myself and if you have any questions, ask me or anyone else. If we can help you, we certainly will try. This is a great community of other dreamers, pros, and hobbyists.

Good luck on your game!
#36
09/21/2006 (11:35 pm)
Fair enough, I guess we both interpreted his posts differently.
#37
09/22/2006 (1:20 am)
Quote:I don't think someone's skill in developing a game has anything to do with their personality. The computer does work faster if you talk pretty to it.

Im not talking skill, im talking willingness to work and persistence. when it comes to the crunch I strongly doubt your ability to not throw your game on the shelf (hell, you have said you have done it many times).

Sounds like you want everything served up on a platter.
#38
09/22/2006 (2:44 am)
Wolf:

Quote:
Besides, I just posted a simple question, seeking information. Not sure why certain people keep getting so defensive.

Quote:
Anyway, this topic was started to check to see how many games listed there were made with Torque.

If the above was true, then we wouldnt be here. Simply, if you dont like when people react to crap, then dont post bullshit like you did. You keep dismissing the fact that this was started by yourself. Stop blaming everyone else, and perhaps you will sometime learn to work with other people and make your game.

I cannot help but wonder how old you are.
#39
09/22/2006 (7:38 am)
How exactly is my post crap?

And how am I blaming everyone else?
#40
09/22/2006 (8:23 am)
Quote:
I cannot help but wonder how old you are.

I guess no ones realized that hes the 31 yo virgin who declined my offer to hook him up with special dating services. =) Not that the fact the he's a virgin is relevant in any way...

also, I spent more like a year researching engines myself. 6 months is actually a relatively short amount of time for research and settling down with an engine.