This is what I am up against
by Adam Wilson · in Artist Corner · 09/21/2006 (8:47 am) · 5 replies
Ok all you Constructor beta testers out there I need your brilliant minds. I have a very large building to construct and a full interior that goes with it. I originally had to build this building in 3ds max and that doesn't help me out with TSE or TGE because of the collision issues, but it will help me display visually what large task that I have at hand.
I have to get this building into Torque both in TGE and TSE. I have to be able to make this building a functional so collisions, working lights, act.
I have read lots of post were people are suggesting that you break a building up and place them together in the mission editor, and then I read more and people are telling them not to do that or they have problems with lighting or going from one section to the next. I am asking what one is it do or don't?
Second question is what should I do to make these work 120% the way it should?
Should I put Portals in every doorway or just in the doorways for exiting the building?
What is the best way to construct the walls should I try and make the floor as large as possible and keep the walls as details?
What other tricks are there to bring down the number?
I am some what new at building inside a brush based module tool and all the tutorials I have read....... well they are not up to pare as far as tricks go and things to watch out for like one would get for working with this form of modeling over the years I don't have that lecture right now. I am just looking for the best help out there and I believe you all are it.
And in doing this project now will help flush out more bug's and suggestions for Constructor that is the only reason I have posted in here and not out on the public forms.
I have to get this building into Torque both in TGE and TSE. I have to be able to make this building a functional so collisions, working lights, act.
I have read lots of post were people are suggesting that you break a building up and place them together in the mission editor, and then I read more and people are telling them not to do that or they have problems with lighting or going from one section to the next. I am asking what one is it do or don't?
Second question is what should I do to make these work 120% the way it should?
Should I put Portals in every doorway or just in the doorways for exiting the building?
What is the best way to construct the walls should I try and make the floor as large as possible and keep the walls as details?
What other tricks are there to bring down the number?
I am some what new at building inside a brush based module tool and all the tutorials I have read....... well they are not up to pare as far as tricks go and things to watch out for like one would get for working with this form of modeling over the years I don't have that lecture right now. I am just looking for the best help out there and I believe you all are it.
And in doing this project now will help flush out more bug's and suggestions for Constructor that is the only reason I have posted in here and not out on the public forms.
About the author
#2
09/21/2006 (9:49 am)
I would think that probably could be made in one single DIF (though it could easily be broken down into two or three). I'd also suggest very few portals--it's been my experience that portalling every door causes lighting problems.
#3
09/21/2006 (12:19 pm)
OK lighting might get messed up but isn't patrolling every doorway a good rule to fallow just because of how the engine handles unseen rooms. And in a module like this one take advantage of this feature good by having every room its own zone?
#4
Click Here for example
09/21/2006 (12:54 pm)
All right I started work on the building and I built 4 rooms each with 4 doors so they all have a portal to them unfortunately it only makes 2 zones interior and exterior and 3 of the rooms are classified as exteriors. Here is the constructor file if any one cares to look at it and see if I just can't do something right. Click Here for example
#5
www.garagegames.com/mg/forums/result.thread.php?qt=48978
09/27/2006 (9:04 am)
Is this why the zones are not working.. I posted an image here for snap to grid.. www.garagegames.com/mg/forums/result.thread.php?qt=48978
Adam Wilson