Shadow Strangeness MS4
by Mike Kuklinski · in Torque Game Engine Advanced · 09/20/2006 (11:47 pm) · 5 replies
Well, I've been working with a Kuiper fighter model, and I've been noticing that the shadows were acting... strange, like, not appearing on the self-shadow.
So, naturally, I increased the sphere adjust -- but that made the shadows disappear entirely!
So, when I decreased it... suddenly all the shadows were there!
My settings:
shadowEnable = "1";
shadowCanMove = "1";
shadowSelfShadow = "1";
shadowCanAnimate = "0";
shadowSize = "512";
shadowMaxVisibleDistance = "100";
shadowProjectionDistance = "10";
shadowSphereAdjust = "0.6";
Images of it at 0.6 -- at 1.0 or higher, there are no shadows.


So, naturally, I increased the sphere adjust -- but that made the shadows disappear entirely!
So, when I decreased it... suddenly all the shadows were there!
My settings:
shadowEnable = "1";
shadowCanMove = "1";
shadowSelfShadow = "1";
shadowCanAnimate = "0";
shadowSize = "512";
shadowMaxVisibleDistance = "100";
shadowProjectionDistance = "10";
shadowSphereAdjust = "0.6";
Images of it at 0.6 -- at 1.0 or higher, there are no shadows.


About the author
http://dev.stackheap.com/
#2
The model is around 20 meters long.
They are not being 'washed out', when the value is 1 or higher, they are simply not rendering -- 0.5 makes them all render well.
09/21/2006 (7:56 am)
At a higher number, shadowProjectionDistance causes the shadows to disappear.The model is around 20 meters long.
They are not being 'washed out', when the value is 1 or higher, they are simply not rendering -- 0.5 makes them all render well.
#3
09/21/2006 (8:33 am)
Hmm, with shadowBias = 0.00001; (the default is 0.0005, I beleve), they render again...
#4
09/21/2006 (9:27 am)
Using DTS objects that large you'll need to play around with the shadow controls a lot - the base values are setup for meter sized objects.
#5
09/21/2006 (6:05 pm)
Ah... well, I plan on scaling everything down anyways, still strange.
Torque Owner John Kabus (BobTheCBuilder)
Also try disabling HDR/DRL/Bloom to compare the shadows - the extra exposure can wash out shadows.