Dynamic audio, MP3, etc
by Curtis Turner II · in Torque Game Engine · 04/21/2001 (8:08 pm) · 4 replies
I was wondering if the V12 has any dynamic (triggered) audio in place (for music in particular). I know it already has instantiated audio (gun makes noise when you shoot it, etc..) and background music.
Also, I understand the music is MP3 based (am I wrong?), and if so, how is the $2.50 per copy of software with MP3 support licensing being handled?
Also, I understand the music is MP3 based (am I wrong?), and if so, how is the $2.50 per copy of software with MP3 support licensing being handled?
#3
04/23/2001 (12:49 pm)
How does that compare with fmod ?
#4
04/23/2001 (1:11 pm)
A friend of mine tried both bass and fmod, he concluded that fmod is not really as good as they say on their web site. He also said he had stability problems in some cases. Bass on the other hand gave him much less trouble. I've never used fmod myself, but I have used bass and for me it works well...
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