DTS Object visible mesh detection
by Ronald J Nelson · in Torque Game Engine · 09/19/2006 (10:19 pm) · 1 replies
I need to find out how to detect a DTS objects visible mesh instead of getting the collision mesh for a couple of purposes.
1. To actually apply decals on the visible mesh itself.
2. To get material details from the visible mesh.
While I am sure this is something several people have wanted for sometime now, as far as I know only a few have successfully implemented this. I have seen the folks at Synapse Gaming have done this in Extreme Kork Paintball www.garagegames.com/blogs/21036/10907, however they are still deciding on whether or not to release it.
I am just trying to figure out a way to cast a ray at a DTS object and ignore the collision mesh so that the visible mesh can be accessed. I am hoping one of you has either done this and is willing to share, or has a good idea on how to implement this.
While yes, I am asking this primarily for myself and my project, but I can certainly see how such a thing would be a resource as valuable as adding TLK itself. I am willing to pay for the work if need be. It is just that I have a lot of work and this one point is a huge part of my game and I am having a great deal of trouble getting the job done.
1. To actually apply decals on the visible mesh itself.
2. To get material details from the visible mesh.
While I am sure this is something several people have wanted for sometime now, as far as I know only a few have successfully implemented this. I have seen the folks at Synapse Gaming have done this in Extreme Kork Paintball www.garagegames.com/blogs/21036/10907, however they are still deciding on whether or not to release it.
I am just trying to figure out a way to cast a ray at a DTS object and ignore the collision mesh so that the visible mesh can be accessed. I am hoping one of you has either done this and is willing to share, or has a good idea on how to implement this.
While yes, I am asking this primarily for myself and my project, but I can certainly see how such a thing would be a resource as valuable as adding TLK itself. I am willing to pay for the work if need be. It is just that I have a lot of work and this one point is a huge part of my game and I am having a great deal of trouble getting the job done.
Torque Owner Ronald J Nelson
Code Hammer Games
Since I am not sure how John Kabus and his team did it in their DTS paint code, I cannot even tell for sure if it would actually meet my needs. I really just wanted to see how he got it to detect what point of the visible surface to dynamically paint decals on to the object and if it is a method that would work for what I need.
Does anyone else have a working method for detecting the visible surface on a DTS object that can be used for players and vehicles, not just static shapes? I have been working at this for months now with very little success and hope someone else out there can share a bit of insight.