Game Development Community

Heres a good place to start

by Paul Sisneros · in Torque Game Engine · 09/19/2006 (11:11 am) · 7 replies

Im pretty new here, but i know the first step can be the hardest, this resource really helped me a lot

http://www.codesampler.com/torque.htm

Its a walkthrough of how to start making a basic fps, it tells you about the GUI, and even shows you how to make a guy run around a fire weapons and an ai player that the weapons can knock out. It wont tell you everything but once youve done this tutorial, you should have a pretty good idea what you need to ask next.

#1
09/25/2006 (11:53 am)
I agree with Paul. Even though the tutorials were written for 1.3 they all still apply for 1.4 and was very helpful in figuring out the basics of the engine.
#2
09/28/2006 (12:41 pm)
Is this any use to those with the mac version of Torque or are they Windows programs (.exe)?
#3
09/28/2006 (12:51 pm)
They worked fine on my Mac. And yes, they are excellent tutorials.
#4
09/28/2006 (12:52 pm)
@Barry
They make use of the base tutorials that ship with TGE. You can use them on the Mac/Linux/Windows. They do not include any source changes and do not redistribute a changed executable.
#5
09/28/2006 (12:53 pm)
The tutorials - like almost all resources and changes here - all work with the Torque source so they are platform agnostic. Make the script changes are re-run it to see the difference. If you change C++ code then you need to recompile but because you have the code all changes are Torque-centric not platform-centric.

I went through them recently and they worked fine up to the adding the rocket launcher - there were apparently some changes to the weapon and/or projectile classes between 1.3 and 1.4 and I could add the rocket launcher but it would not fire. (I posted about my problems when it happened.) But what I actually did was added the rocket launcher to the starter.fps (poor Kork) and that was a good tutorial all by itself comparing crossbow to rocket and making sure all the little details were taken care of.

The nice thing is the tutorials give you the "shape" of how things are altered in the system and that gave me the basis and confidence to start hacking on the starter.fps which feels alot more like "real" progress then just the tutorial.

=Tod
#6
10/17/2006 (9:32 am)
Thats why i thought it was so usefull, it by itself didnt teach me a whole lot, but it gave me an idea how things work in general so I knew what I needed to learn.
#7
11/04/2006 (5:23 pm)
Http://tdn.garagegames.com/wiki/DTS/Advanced_Lessons

the lesson outlines they have here look great, i wish they filled them out.

Im looking for further tutorials than the ones that I posted about up there, I cant find much, any sugestions for some slightly more advanced stuff?