theoretical DoD port?
by Jeff Highsmith · in Game Design and Creative Issues · 05/08/2002 (5:41 pm) · 11 replies
would anyone here play Day of Defeat if it were given a minor facelift and ported into torque? is it a good idea as a first project to port a mod to torque? i realize its a lot of work, but a lot less than making everything from scratch.
by port i mostly mean the textures, models, animations, maps, etc. i was planning on implementing gameplay, interface etc with all new scripts, using the originals as reference.
this is of course assuming DoD team consents.
is this a good idea?
by port i mostly mean the textures, models, animations, maps, etc. i was planning on implementing gameplay, interface etc with all new scripts, using the originals as reference.
this is of course assuming DoD team consents.
is this a good idea?
About the author
#2
05/09/2002 (9:20 am)
I would be a very cool idea, if it means playing area will be bigger and teams are much larger.....
#3
Of course, this is the type of game I'm working on, but there's a better chance that your port will be finished long before mine.
05/09/2002 (9:21 am)
Hell yes! DoD is the only game I play every day!Of course, this is the type of game I'm working on, but there's a better chance that your port will be finished long before mine.
#4
and yeah, think about 64 players instead of 16 :). guess i should mention this to the DoD team before i get too excited about it, they could easily kibosh it (why would be a mystery).
05/09/2002 (10:08 am)
yeah, i was thinking it would be easy to do compared to a game, and i love ww2 so, bam, it hit me. funny thing is ive never played it, but i know its good bc of all the fans. cant get it to run on my box, it just hangs after i hit console to run the game. but i figured i could do worse than DoD for a port, since both games use worldcraft.and yeah, think about 64 players instead of 16 :). guess i should mention this to the DoD team before i get too excited about it, they could easily kibosh it (why would be a mystery).
#5
05/09/2002 (10:11 am)
You know, you could just create a WW2 game, and avoid DoD entirely. That way, there's nothing they could complain about. Call it a homage to Dod, but not a port.
#7
DoD said no go "due to circumstances beyond our control"
obviously thats not true. if they sold the game or have funding to go commercial, then its hardly beyond their control, its their intention. unless he was talking about some non-original content that belongs to valve or something.
oh well, guess ill have to make my own. the whole "me! mine!" thing always bums me out. i sincerely hope they are going commercial, otherwise theyre lame.
05/09/2002 (12:40 pm)
jim, whats the significance of that link?DoD said no go "due to circumstances beyond our control"
obviously thats not true. if they sold the game or have funding to go commercial, then its hardly beyond their control, its their intention. unless he was talking about some non-original content that belongs to valve or something.
oh well, guess ill have to make my own. the whole "me! mine!" thing always bums me out. i sincerely hope they are going commercial, otherwise theyre lame.
#8
05/09/2002 (12:42 pm)
oh yeah, about the dod homage, no offense mike, but ill be damned if im gonna make a game and put someone elses name on it.
#9
05/09/2002 (12:43 pm)
It's basicly DoD with the Torque engine...it's not the Torque engine, but it has massive terrain, vehicles, etc. It looks very, very promising.
#10
- rjp
05/09/2002 (12:45 pm)
A game doesn't have to be commercial to be great. Look at bzflag, for example!- rjp
#11
05/12/2002 (6:08 pm)
Sorry, you misunderstood me. I didn't mean put the DoD name on your game. I meant pay homage to the game, not use its name; your game was inspired by DoD but it is definitely its own game with its own brand name. You know what I mean?
Torque Owner Edward Gardner